pub struct Colliding {
pub contact: Contact,
pub restitution: f64,
}Expand description
A “TOI contact”.
A pair of objects together with a contact plane and non-negative restitution value.
A resting contact will have a restitution value of 0.0 and a colliding contact will usually have a positive non-zero restitution value.
⚠ Note that the PartialOrd and Ord implementations are only so
that contacts can be sorted in the narrow TOI list. Attempting to compare
contacts will always panic.
Fields§
§contact: Contact§restitution: f64Trait Implementations§
Source§impl<'de> Deserialize<'de> for Colliding
impl<'de> Deserialize<'de> for Colliding
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
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Deserialize this value from the given Serde deserializer. Read more
Source§impl Ord for Colliding
impl Ord for Colliding
Source§impl PartialOrd for Colliding
impl PartialOrd for Colliding
Source§fn partial_cmp(&self, _rhs: &Self) -> Option<Ordering>
fn partial_cmp(&self, _rhs: &Self) -> Option<Ordering>
Panics: should not be called; this trait is implemented so that narrow TOI results can be automatically be sorted
impl Eq for Colliding
impl StructuralPartialEq for Colliding
Auto Trait Implementations§
impl Freeze for Colliding
impl RefUnwindSafe for Colliding
impl Send for Colliding
impl Sync for Colliding
impl Unpin for Colliding
impl UnsafeUnpin for Colliding
impl UnwindSafe for Colliding
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