pub struct Material {
pub restitution: f64,
pub friction: f64,
}
Expand description
Surface material properties
Fields§
§restitution: f64
A generic restitution is in [0.0,1.0] with 1.0 being perfectly elastic and 0.0 perfectly inelastic.
When a pair of material objects collide, their respective restitution coefficients are multiplied to give the restitution coefficient for that collision.
friction: f64
A generic friction coefficient is in [0.0,\infty] with 0.0 being perfectly frictionless and 1.0 being about equivalent to concrete on rubber.
When a pair of material objects have contact, the average of their respective friction coefficients is computed to give the friction coefficient for that contact.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Material
impl<'de> Deserialize<'de> for Material
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for Material
Auto Trait Implementations§
impl Freeze for Material
impl RefUnwindSafe for Material
impl Send for Material
impl Sync for Material
impl Unpin for Material
impl UnwindSafe for Material
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