StatusStore

Struct StatusStore 

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pub struct StatusStore { /* private fields */ }

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impl StatusStore

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pub async fn new<P: AsRef<Path>>(db_path: P) -> Result<Self>

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pub async fn create_status_entry( &self, sync_source: String, linear_issue_id: String, ) -> Result<SyncStatusEntry>

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pub async fn store_status_entry(&self, entry: &SyncStatusEntry) -> Result<()>

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pub async fn get_status_entry( &self, id: &str, ) -> Result<Option<SyncStatusEntry>>

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pub async fn update_status( &self, id: &str, status: SyncStatus, error_message: Option<String>, ) -> Result<()>

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pub async fn mark_completed( &self, id: &str, motion_task_id: String, ) -> Result<()>

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pub async fn mark_failed(&self, id: &str, error: String) -> Result<()>

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pub async fn list_statuses_by_source( &self, sync_source: &str, ) -> Result<Vec<SyncStatusEntry>>

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pub async fn list_failed_entries(&self) -> Result<Vec<SyncStatusEntry>>

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pub async fn get_source_status( &self, source_name: &str, ) -> Result<Option<SyncSourceStatus>>

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pub async fn update_source_stats( &self, source_name: &str, success: bool, error: Option<String>, ) -> Result<()>

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pub async fn list_all_source_stats(&self) -> Result<Vec<SyncSourceStatus>>

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pub async fn cleanup_old_entries(&self, older_than_days: u64) -> Result<u64>

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pub async fn flush(&self) -> Result<()>

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