pub struct WgpuWindow { /* private fields */ }
Implementations§
Source§impl WgpuWindow
impl WgpuWindow
pub fn new(info: &BasicDeviceInfo) -> Self
pub const fn device(&self) -> &Arc<Device>
pub fn texture_format(&self) -> TextureFormat
pub fn resize(&mut self, new_size: (u16, u16))
pub fn render( &self, clear_color: Color, render_fn: impl FnMut(&mut RenderPass<'_>), ) -> Result<(), SurfaceError>
Trait Implementations§
Source§impl Debug for WgpuWindow
impl Debug for WgpuWindow
impl Resource for WgpuWindow
Auto Trait Implementations§
impl Freeze for WgpuWindow
impl !RefUnwindSafe for WgpuWindow
impl Send for WgpuWindow
impl Sync for WgpuWindow
impl Unpin for WgpuWindow
impl !UnwindSafe for WgpuWindow
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