pub struct PreSpawned {
pub hash: Option<u64>,
pub user_salt: Option<u64>,
pub receiver: Option<Entity>,
}replication only.Expand description
Added to indicate the client has prespawned the predicted version of this entity.
The server should spawn a similar component and replicate it to the client, when the client receive that replicated entity, it will try to match it with the prespawned entity using the hash value.
Prespawned entities must be spawned in the FixedMain schedule.
// Default hashing implementation: (tick + components)
PreSpawned::default();
// Default hashing implementation with additional user-provided salt:
let client_id: u64 = 12345;
PreSpawned::default_with_salt(client_id);
// User-provided custom hash
let custom_hash: u64 = 1;
PreSpawned::new(1);Fields§
§hash: Option<u64>The hash that will identify the spawned entity By default, if the hash is not set, it will be generated from the entity’s archetype (list of components) and spawn tick Otherwise you can manually set it to a value that will be the same on both the client and server
user_salt: Option<u64>An optional extra value that will be passed to the hasher as part of the default hashing algorithm
Since the default hash uses the tick and components, a useful addition is the client id, to distinguish between bullets spawned on the same tick, but by different players.
receiver: Option<Entity>Receiver entity that is prespawning this entity.
If None, then we will use the entity that has a PreSpawnedReceiver.
Implementations§
Source§impl PreSpawned
impl PreSpawned
Sourcepub fn new(hash: u64) -> PreSpawned
pub fn new(hash: u64) -> PreSpawned
You specify the hash yourself, default hasher not used.
Sourcepub fn default_with_salt(salt: u64) -> PreSpawned
pub fn default_with_salt(salt: u64) -> PreSpawned
Uses default hasher with additional salt.
pub fn for_receiver(self, entity: Entity) -> PreSpawned
impl PreSpawned
Hook calculates the hash (if missing), and updates the PreSpawned component. Since this is a hook, it will calculate based on components inserted before or alongside the PreSpawned component, on the same tick that PreSpawned was inserted.
Trait Implementations§
Source§impl Clone for PreSpawned
impl Clone for PreSpawned
Source§fn clone(&self) -> PreSpawned
fn clone(&self) -> PreSpawned
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Component for PreSpawned
impl Component for PreSpawned
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<PreSpawned>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<PreSpawned>>
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreimpl Copy for PreSpawned
Source§impl Debug for PreSpawned
impl Debug for PreSpawned
Source§impl Default for PreSpawned
impl Default for PreSpawned
Source§fn default() -> PreSpawned
fn default() -> PreSpawned
Source§impl FromReflect for PreSpawned
impl FromReflect for PreSpawned
Source§fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<PreSpawned>
fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<PreSpawned>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for PreSpawned
impl GetTypeRegistration for PreSpawned
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialReflect for PreSpawned
impl PartialReflect for PreSpawned
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(
&mut self,
value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
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fn reflect_kind(&self) -> ReflectKind
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fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<PreSpawned>) -> ReflectOwned
fn reflect_owned(self: Box<PreSpawned>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<PreSpawned>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<PreSpawned>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Source§fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
Source§fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Source§fn into_partial_reflect(self: Box<PreSpawned>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<PreSpawned>) -> Box<dyn PartialReflect>
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
Source§fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
Source§fn reflect_partial_eq(
&self,
value: &(dyn PartialReflect + 'static),
) -> Option<bool>
fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>
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fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
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PartialReflect, combines reflect_clone and
take in a useful fashion, automatically constructing an appropriate
ReflectCloneError if the downcast fails. Read moreSource§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl Reflect for PreSpawned
impl Reflect for PreSpawned
Source§fn into_any(self: Box<PreSpawned>) -> Box<dyn Any>
fn into_any(self: Box<PreSpawned>) -> Box<dyn Any>
Box<dyn Any>. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<PreSpawned>) -> Box<dyn Reflect>
fn into_reflect(self: Box<PreSpawned>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Source§impl Struct for PreSpawned
impl Struct for PreSpawned
Source§fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
name as a &dyn PartialReflect.Source§fn field_mut(
&mut self,
name: &str,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>
name as a
&mut dyn PartialReflect.Source§fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
index as a
&dyn PartialReflect.Source§fn field_at_mut(
&mut self,
index: usize,
) -> Option<&mut (dyn PartialReflect + 'static)>
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index
as a &mut dyn PartialReflect.Source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index.Source§fn iter_fields(&self) -> FieldIter<'_>
fn iter_fields(&self) -> FieldIter<'_>
Source§fn to_dynamic_struct(&self) -> DynamicStruct
fn to_dynamic_struct(&self) -> DynamicStruct
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None if TypeInfo is not available.Source§impl TypePath for PreSpawned
impl TypePath for PreSpawned
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Auto Trait Implementations§
impl Freeze for PreSpawned
impl RefUnwindSafe for PreSpawned
impl Send for PreSpawned
impl Sync for PreSpawned
impl Unpin for PreSpawned
impl UnsafeUnpin for PreSpawned
impl UnwindSafe for PreSpawned
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impl<C> Bundle for Cwhere
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components: &Components,
) -> impl Iterator<Item = Option<ComponentId>>
fn get_component_ids( components: &Components, ) -> impl Iterator<Item = Option<ComponentId>>
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