pub struct PingManager {
pub rtt_estimator_ewma: RttEstimatorEwma,
pub pongs_recv: u32,
/* private fields */
}Expand description
The PingManager is responsible for sending regular pings to the remote machine,
and monitor pongs in order to estimate statistics (rtt, jitter) about the connection.
Fields§
§rtt_estimator_ewma: RttEstimatorEwmaEstimator used to compute RTT/Jitter from pongs and packet acknowledgements.
pongs_recv: u32The number of pongs we have received
Implementations§
Source§impl PingManager
impl PingManager
pub fn new(config: PingConfig) -> PingManager
Sourcepub fn latency_samples_recv(&self) -> u32
pub fn latency_samples_recv(&self) -> u32
Return the number of RTT samples used to estimate latency.
Sourcepub fn process_packet_rtt_sample(&mut self, rtt_sample: Duration)
pub fn process_packet_rtt_sample(&mut self, rtt_sample: Duration)
Process an RTT sample measured from an ordinary packet acknowledgement.
Trait Implementations§
Source§impl Component for PingManager
Required Components: [MessageSender < Ping >], [MessageReceiver < Ping >], [MessageSender < Pong >], [MessageReceiver < Pong >].
impl Component for PingManager
Required Components: [MessageSender < Ping >], [MessageReceiver < Ping >], [MessageSender < Pong >], [MessageReceiver < Pong >].
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<PingManager>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<PingManager>>
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Debug for PingManager
impl Debug for PingManager
Source§impl Default for PingManager
impl Default for PingManager
Source§fn default() -> PingManager
fn default() -> PingManager
Auto Trait Implementations§
impl Freeze for PingManager
impl RefUnwindSafe for PingManager
impl Send for PingManager
impl Sync for PingManager
impl Unpin for PingManager
impl UnsafeUnpin for PingManager
impl UnwindSafe for PingManager
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