pub struct Link {
pub recv: LinkReceiver,
pub send: LinkSender,
pub state: LinkState,
pub stats: LinkStats,
}Expand description
Transport-neutral byte stream between two peers.
Link is an ECS component owned by the entity that represents a local transport endpoint or a
remote peer. It only stores buffered payloads and lifecycle/statistics state; concrete IO is
handled by transport-specific components in crates such as lightyear_udp,
lightyear_crossbeam, lightyear_webtransport, or lightyear_steam.
Incoming bytes flow: transport -> LinkReceiver -> higher-level systems.
Outgoing bytes flow: higher-level systems -> LinkSender -> transport.
Fields§
§recv: LinkReceiverPayloads received from the transport and waiting to be consumed by Lightyear systems.
send: LinkSenderPayloads produced by Lightyear systems and waiting to be flushed by the transport.
state: LinkState§stats: LinkStatsTransport-observed statistics for this link.
Implementations§
Source§impl Link
impl Link
Sourcepub fn send(&mut self, payload: Bytes)
pub fn send(&mut self, payload: Bytes)
Queues an outgoing payload for the transport layer.
This is the high-level convenience wrapper around LinkSender::push. It does not perform
serialization, reliability, fragmentation, encryption, or IO; those responsibilities live
in higher-level protocol crates and concrete transport crates.
Trait Implementations§
Source§impl Component for Link
impl Component for Link
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Link>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Link>>
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreAuto Trait Implementations§
impl Freeze for Link
impl RefUnwindSafe for Link
impl Send for Link
impl Sync for Link
impl Unpin for Link
impl UnsafeUnpin for Link
impl UnwindSafe for Link
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C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut ComponentsRegistrator<'_>, ) -> impl Iterator<Item = ComponentId> + use<C>
Source§fn get_component_ids(
components: &Components,
) -> impl Iterator<Item = Option<ComponentId>>
fn get_component_ids( components: &Components, ) -> impl Iterator<Item = Option<ComponentId>>
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impl<C> BundleFromComponents for Cwhere
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