pub enum AnimationDirection {
Normal,
Reverse,
Alternate,
AlternateReverse,
}
Expand description
A value for the animation-direction property.
Variants§
Normal
The animation is played as specified
Reverse
The animation is played in reverse.
Alternate
The animation iterations alternate between forward and reverse.
AlternateReverse
The animation iterations alternate between forward and reverse, with reverse occurring first.
Trait Implementations§
source§impl Clone for AnimationDirection
impl Clone for AnimationDirection
source§fn clone(&self) -> AnimationDirection
fn clone(&self) -> AnimationDirection
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for AnimationDirection
impl Debug for AnimationDirection
source§impl Default for AnimationDirection
impl Default for AnimationDirection
source§impl<'i> Parse<'i> for AnimationDirection
impl<'i> Parse<'i> for AnimationDirection
source§fn parse<'t>(
input: &mut Parser<'i, 't>
) -> Result<Self, ParseError<'i, ParserError<'i>>>
fn parse<'t>(
input: &mut Parser<'i, 't>
) -> Result<Self, ParseError<'i, ParserError<'i>>>
Parse a value of this type using an existing parser.
source§fn parse_string(input: &'i str) -> Result<Self, ParseError<'i, ParserError<'i>>>
fn parse_string(input: &'i str) -> Result<Self, ParseError<'i, ParserError<'i>>>
Parse a value from a string. Read more
source§impl PartialEq<AnimationDirection> for AnimationDirection
impl PartialEq<AnimationDirection> for AnimationDirection
source§fn eq(&self, other: &AnimationDirection) -> bool
fn eq(&self, other: &AnimationDirection) -> bool
source§impl ToCss for AnimationDirection
impl ToCss for AnimationDirection
source§fn to_css<W>(
&self,
dest: &mut Printer<'_, '_, '_, W>
) -> Result<(), PrinterError>where
W: Write,
fn to_css<W>(
&self,
dest: &mut Printer<'_, '_, '_, W>
) -> Result<(), PrinterError>where
W: Write,
Serialize
self
in CSS syntax, writing to dest
.source§fn to_css_string(
&self,
options: PrinterOptions<'_>
) -> Result<String, PrinterError>
fn to_css_string(
&self,
options: PrinterOptions<'_>
) -> Result<String, PrinterError>
Serialize
self
in CSS syntax and return a string. Read moresource§impl<'i, __T: Visit<'i, __T, __V>, __V: Visitor<'i, __T>> Visit<'i, __T, __V> for AnimationDirection
impl<'i, __T: Visit<'i, __T, __V>, __V: Visitor<'i, __T>> Visit<'i, __T, __V> for AnimationDirection
source§const CHILD_TYPES: VisitTypes = _
const CHILD_TYPES: VisitTypes = _
The types of values contained within this value and its children.
This is used to skip branches that don’t have any values requested
by the Visitor. Read more
source§fn visit_children(&mut self, visitor: &mut __V)
fn visit_children(&mut self, visitor: &mut __V)
Visit the children of this value.
impl Copy for AnimationDirection
impl StructuralPartialEq for AnimationDirection
Auto Trait Implementations§
impl RefUnwindSafe for AnimationDirection
impl Send for AnimationDirection
impl Sync for AnimationDirection
impl Unpin for AnimationDirection
impl UnwindSafe for AnimationDirection
Blanket Implementations§
§impl<T> ArchivePointee for T
impl<T> ArchivePointee for T
§type ArchivedMetadata = ()
type ArchivedMetadata = ()
The archived version of the pointer metadata for this type.
§fn pointer_metadata(
_: &<T as ArchivePointee>::ArchivedMetadata
) -> <T as Pointee>::Metadata
fn pointer_metadata(
_: &<T as ArchivePointee>::ArchivedMetadata
) -> <T as Pointee>::Metadata
Converts some archived metadata to the pointer metadata for itself.
§impl<F, W, T, D> Deserialize<With<T, W>, D> for Fwhere
W: DeserializeWith<F, T, D>,
D: Fallible + ?Sized,
F: ?Sized,
impl<F, W, T, D> Deserialize<With<T, W>, D> for Fwhere
W: DeserializeWith<F, T, D>,
D: Fallible + ?Sized,
F: ?Sized,
§fn deserialize(
&self,
deserializer: &mut D
) -> Result<With<T, W>, <D as Fallible>::Error>
fn deserialize(
&self,
deserializer: &mut D
) -> Result<With<T, W>, <D as Fallible>::Error>
Deserializes using the given deserializer