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render_required_source_assets

Function render_required_source_assets 

Source
pub fn render_required_source_assets(
    host: HostAdapter,
    mode: IntegrationMode,
) -> Vec<RenderedAsset>
Expand description

Subset of render_source_assets required for the given mode. Modes that pin only a few of a host’s source files (Codex manual-skill, launcher-wrapper) trim the list so absent files don’t trigger spurious “missing scaffold” errors.