pub struct GameStatus {
pub id: u32,
pub name: String,
}Fields§
§id: u32§name: StringTrait Implementations§
Source§impl Clone for GameStatus
impl Clone for GameStatus
Source§fn clone(&self) -> GameStatus
fn clone(&self) -> GameStatus
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameStatus
impl Debug for GameStatus
Source§impl<'de> Deserialize<'de> for GameStatus
impl<'de> Deserialize<'de> for GameStatus
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for GameStatus
impl RefUnwindSafe for GameStatus
impl Send for GameStatus
impl Sync for GameStatus
impl Unpin for GameStatus
impl UnwindSafe for GameStatus
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more