pub enum GameEventOpponent {
Player {
id: String,
username: String,
rating: u32,
rating_diff: Option<i32>,
},
AI {
id: Option<String>,
username: String,
ai: u32,
},
}Variants§
Trait Implementations§
Source§impl Clone for GameEventOpponent
impl Clone for GameEventOpponent
Source§fn clone(&self) -> GameEventOpponent
fn clone(&self) -> GameEventOpponent
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameEventOpponent
impl Debug for GameEventOpponent
Source§impl<'de> Deserialize<'de> for GameEventOpponent
impl<'de> Deserialize<'de> for GameEventOpponent
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for GameEventOpponent
impl RefUnwindSafe for GameEventOpponent
impl Send for GameEventOpponent
impl Sync for GameEventOpponent
impl Unpin for GameEventOpponent
impl UnwindSafe for GameEventOpponent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more