pub struct GameEndData {
pub full_id: String,
pub opponent: String,
pub win: bool,
pub perf: PerfType,
}Fields§
§full_id: String§opponent: String§win: bool§perf: PerfTypeTrait Implementations§
Source§impl Clone for GameEndData
impl Clone for GameEndData
Source§fn clone(&self) -> GameEndData
fn clone(&self) -> GameEndData
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameEndData
impl Debug for GameEndData
Source§impl<'de> Deserialize<'de> for GameEndData
impl<'de> Deserialize<'de> for GameEndData
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for GameEndData
impl RefUnwindSafe for GameEndData
impl Send for GameEndData
impl Sync for GameEndData
impl Unpin for GameEndData
impl UnsafeUnpin for GameEndData
impl UnwindSafe for GameEndData
Blanket Implementations§
impl<B> BodyBounds for Bwhere
B: Serialize,
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more