pub struct GameMoveAnalysis {
pub eval: Option<i32>,
pub mate: Option<u32>,
pub best: Option<String>,
pub variation: Option<String>,
pub judgment: Option<Judgement>,
}Fields§
§eval: Option<i32>§mate: Option<u32>§best: Option<String>§variation: Option<String>§judgment: Option<Judgement>Trait Implementations§
Source§impl Clone for GameMoveAnalysis
impl Clone for GameMoveAnalysis
Source§fn clone(&self) -> GameMoveAnalysis
fn clone(&self) -> GameMoveAnalysis
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameMoveAnalysis
impl Debug for GameMoveAnalysis
Source§impl<'de> Deserialize<'de> for GameMoveAnalysis
impl<'de> Deserialize<'de> for GameMoveAnalysis
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for GameMoveAnalysis
impl RefUnwindSafe for GameMoveAnalysis
impl Send for GameMoveAnalysis
impl Sync for GameMoveAnalysis
impl Unpin for GameMoveAnalysis
impl UnwindSafe for GameMoveAnalysis
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more