pub enum GameStatusName {
Show 13 variants
Created,
Started,
Aborted,
Mate,
Resign,
Stalemate,
Timeout,
Draw,
Outoftime,
Cheat,
NoStart,
UnknownFinish,
VariantEnd,
}Variants§
Created
Started
Aborted
Mate
Resign
Stalemate
Timeout
Draw
Outoftime
Cheat
NoStart
UnknownFinish
VariantEnd
Trait Implementations§
Source§impl Clone for GameStatusName
impl Clone for GameStatusName
Source§fn clone(&self) -> GameStatusName
fn clone(&self) -> GameStatusName
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameStatusName
impl Debug for GameStatusName
Source§impl<'de> Deserialize<'de> for GameStatusName
impl<'de> Deserialize<'de> for GameStatusName
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for GameStatusName
impl PartialEq for GameStatusName
Source§impl Serialize for GameStatusName
impl Serialize for GameStatusName
impl Eq for GameStatusName
impl StructuralPartialEq for GameStatusName
Auto Trait Implementations§
impl Freeze for GameStatusName
impl RefUnwindSafe for GameStatusName
impl Send for GameStatusName
impl Sync for GameStatusName
impl Unpin for GameStatusName
impl UnwindSafe for GameStatusName
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.