Struct lichess_api::model::games::GameUser
source · pub struct GameUser {
pub user: Option<LightUser>,
pub rating: Option<u32>,
pub rating_diff: Option<i32>,
pub name: Option<String>,
pub provisional: Option<bool>,
pub ai_level: Option<u32>,
pub analysis: Option<Analysis>,
pub team: Option<String>,
}Fields§
§user: Option<LightUser>§rating: Option<u32>§rating_diff: Option<i32>§name: Option<String>§provisional: Option<bool>§ai_level: Option<u32>§analysis: Option<Analysis>§team: Option<String>Trait Implementations§
source§impl<'de> Deserialize<'de> for GameUser
impl<'de> Deserialize<'de> for GameUser
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for GameUser
impl RefUnwindSafe for GameUser
impl Send for GameUser
impl Sync for GameUser
impl Unpin for GameUser
impl UnwindSafe for GameUser
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit)