Struct lichess_api::model::games::GameStatusJson
source · pub struct GameStatusJson {
pub id: u32,
pub name: GameStatus,
}Fields§
§id: u32§name: GameStatusTrait Implementations§
source§impl Clone for GameStatusJson
impl Clone for GameStatusJson
source§fn clone(&self) -> GameStatusJson
fn clone(&self) -> GameStatusJson
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for GameStatusJson
impl Debug for GameStatusJson
source§impl<'de> Deserialize<'de> for GameStatusJson
impl<'de> Deserialize<'de> for GameStatusJson
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl PartialEq for GameStatusJson
impl PartialEq for GameStatusJson
source§impl Serialize for GameStatusJson
impl Serialize for GameStatusJson
impl Eq for GameStatusJson
impl StructuralPartialEq for GameStatusJson
Auto Trait Implementations§
impl Freeze for GameStatusJson
impl RefUnwindSafe for GameStatusJson
impl Send for GameStatusJson
impl Sync for GameStatusJson
impl Unpin for GameStatusJson
impl UnwindSafe for GameStatusJson
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit)source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.