Struct lichess_api::model::board::stream::game::GameEventAI
source · pub struct GameEventAI {
pub ai_level: u32,
}Fields§
§ai_level: u32Trait Implementations§
source§impl Clone for GameEventAI
impl Clone for GameEventAI
source§fn clone(&self) -> GameEventAI
fn clone(&self) -> GameEventAI
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for GameEventAI
impl Debug for GameEventAI
source§impl<'de> Deserialize<'de> for GameEventAI
impl<'de> Deserialize<'de> for GameEventAI
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for GameEventAI
impl RefUnwindSafe for GameEventAI
impl Send for GameEventAI
impl Sync for GameEventAI
impl Unpin for GameEventAI
impl UnwindSafe for GameEventAI
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more