pub struct Games {
pub now_playing: Vec<GameEventInfo>,
}Fields§
§now_playing: Vec<GameEventInfo>Trait Implementations§
source§impl<'de> Deserialize<'de> for Games
impl<'de> Deserialize<'de> for Games
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl RefUnwindSafe for Games
impl Send for Games
impl Sync for Games
impl Unpin for Games
impl UnwindSafe for Games
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more