Enum lichess_api::model::games::GameStatus
source · pub enum GameStatus {
Show 13 variants
Created,
Started,
Aborted,
Mate,
Resign,
Stalemate,
Timeout,
Draw,
Outoftime,
Cheat,
NoStart,
UnknownFinish,
VariantEnd,
}Variants§
Created
Started
Aborted
Mate
Resign
Stalemate
Timeout
Draw
Outoftime
Cheat
NoStart
UnknownFinish
VariantEnd
Trait Implementations§
source§impl Clone for GameStatus
impl Clone for GameStatus
source§fn clone(&self) -> GameStatus
fn clone(&self) -> GameStatus
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for GameStatus
impl Debug for GameStatus
source§impl<'de> Deserialize<'de> for GameStatus
impl<'de> Deserialize<'de> for GameStatus
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl PartialEq for GameStatus
impl PartialEq for GameStatus
source§fn eq(&self, other: &GameStatus) -> bool
fn eq(&self, other: &GameStatus) -> bool
This method tests for
self and other values to be equal, and is used
by ==.source§impl Serialize for GameStatus
impl Serialize for GameStatus
impl Eq for GameStatus
impl StructuralEq for GameStatus
impl StructuralPartialEq for GameStatus
Auto Trait Implementations§
impl RefUnwindSafe for GameStatus
impl Send for GameStatus
impl Sync for GameStatus
impl Unpin for GameStatus
impl UnwindSafe for GameStatus
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.