Struct lichess_api::model::board::stream::game::GameEventPlayer
source · pub struct GameEventPlayer {
pub id: String,
pub ai_level: Option<u32>,
pub name: String,
pub title: Option<String>,
pub rating: Option<u32>,
pub provisional: Option<bool>,
}Fields§
§id: String§ai_level: Option<u32>§name: String§title: Option<String>§rating: Option<u32>§provisional: Option<bool>Trait Implementations§
source§impl Clone for GameEventPlayer
impl Clone for GameEventPlayer
source§fn clone(&self) -> GameEventPlayer
fn clone(&self) -> GameEventPlayer
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for GameEventPlayer
impl Debug for GameEventPlayer
source§impl<'de> Deserialize<'de> for GameEventPlayer
impl<'de> Deserialize<'de> for GameEventPlayer
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl RefUnwindSafe for GameEventPlayer
impl Send for GameEventPlayer
impl Sync for GameEventPlayer
impl Unpin for GameEventPlayer
impl UnwindSafe for GameEventPlayer
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more