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StateManager

Struct StateManager 

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pub struct StateManager { /* private fields */ }
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Manages license state across multiple storage locations

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impl StateManager

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pub fn new(license_id: &str, state_integrity_key: [u8; 32]) -> Self

Create a new state manager for a license (state_integrity_key must match save/load).

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pub fn with_paths( _license_id: &str, paths: Vec<PathBuf>, state_integrity_key: [u8; 32], ) -> Self

Create with custom paths (for testing)

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pub fn load(&self, license_id: &str) -> Result<Option<LicenseState>>

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pub fn load_with_observations( &self, license_id: &str, ) -> Result<(Option<LicenseState>, StateObservations)>

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pub fn repair(&self, state: &LicenseState, license_id: &str) -> usize

Repair missing or unreadable state files using the canonical state. license_id must match the id used when the state was created.

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pub fn save(&self, state: &LicenseState) -> Result<()>

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pub fn clear(&self) -> Result<()>

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pub fn paths(&self) -> &[PathBuf]

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