pub trait BuilderNodeExt:
IsA<BuilderNode>
+ Sealed
+ 'static {
Show 25 methods
// Provided methods
fn add_child(&self, child: &impl IsA<BuilderNode>) { ... }
fn add_flag(&self, flag: BuilderNodeFlags) { ... }
fn add_token(&self, token: &str) { ... }
fn depth(&self) -> u32 { ... }
fn export(&self, flags: NodeExportFlags) -> Result<GString, Error> { ... }
fn attr(&self, name: &str) -> GString { ... }
fn attr_as_uint(&self, name: &str) -> u64 { ... }
fn child(&self, element: &str, text: Option<&str>) -> Option<BuilderNode> { ... }
fn children(&self) -> Vec<BuilderNode> { ... }
fn element(&self) -> Option<GString> { ... }
fn first_child(&self) -> BuilderNode { ... }
fn last_child(&self) -> BuilderNode { ... }
fn parent(&self) -> BuilderNode { ... }
fn tail(&self) -> GString { ... }
fn text(&self) -> GString { ... }
fn text_as_uint(&self) -> u64 { ... }
fn tokens(&self) -> Vec<GString> { ... }
fn has_flag(&self, flag: BuilderNodeFlags) -> bool { ... }
fn remove_attr(&self, name: &str) { ... }
fn remove_child(&self, child: &impl IsA<BuilderNode>) { ... }
fn set_attr(&self, name: &str, value: &str) { ... }
fn set_element(&self, element: &str) { ... }
fn sort_children<P: FnMut(&BuilderNode, &BuilderNode) -> i32>(
&self,
func: P,
) { ... }
fn tokenize_text(&self) { ... }
fn unlink(&self) { ... }
}Provided Methods§
fn add_child(&self, child: &impl IsA<BuilderNode>)
fn add_flag(&self, flag: BuilderNodeFlags)
fn add_token(&self, token: &str)
fn depth(&self) -> u32
fn export(&self, flags: NodeExportFlags) -> Result<GString, Error>
fn attr(&self, name: &str) -> GString
fn attr_as_uint(&self, name: &str) -> u64
fn child(&self, element: &str, text: Option<&str>) -> Option<BuilderNode>
fn children(&self) -> Vec<BuilderNode>
fn element(&self) -> Option<GString>
fn first_child(&self) -> BuilderNode
fn last_child(&self) -> BuilderNode
fn parent(&self) -> BuilderNode
fn tail(&self) -> GString
fn text(&self) -> GString
fn text_as_uint(&self) -> u64
fn tokens(&self) -> Vec<GString>
fn has_flag(&self, flag: BuilderNodeFlags) -> bool
fn remove_attr(&self, name: &str)
fn remove_child(&self, child: &impl IsA<BuilderNode>)
fn set_attr(&self, name: &str, value: &str)
fn set_element(&self, element: &str)
fn sort_children<P: FnMut(&BuilderNode, &BuilderNode) -> i32>(&self, func: P)
fn tokenize_text(&self)
fn unlink(&self)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.