#[repr(C)]pub struct GameInfo {
pub path: *const c_char,
pub data: *const c_void,
pub size: size_t,
pub meta: *const c_char,
}
Fields§
§path: *const c_char
§data: *const c_void
§size: size_t
§meta: *const c_char
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GameInfo
impl RefUnwindSafe for GameInfo
impl !Send for GameInfo
impl !Sync for GameInfo
impl Unpin for GameInfo
impl UnwindSafe for GameInfo
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more