#[repr(C)]pub struct retro_game_info {
pub path: *const i8,
pub data: *const c_void,
pub size: usize,
pub meta: *const i8,
}Fields§
§path: *const i8Path to game, UTF-8 encoded.
Sometimes used as a reference for building other paths.
May be NULL if game was loaded from stdin or similar,
but in this case some cores will be unable to load data.
So, it is preferable to fabricate something here instead
of passing NULL, which will help more cores to succeed.
retro_system_info::need_fullpath requires
that this path is valid.
data: *const c_voidMemory buffer of loaded game. Will be NULL if need_fullpath was set.
size: usizeSize of memory buffer.
meta: *const i8String of implementation specific meta-data.
Trait Implementations§
Source§impl Clone for retro_game_info
impl Clone for retro_game_info
Source§fn clone(&self) -> retro_game_info
fn clone(&self) -> retro_game_info
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for retro_game_info
impl Debug for retro_game_info
impl Copy for retro_game_info
Auto Trait Implementations§
impl Freeze for retro_game_info
impl RefUnwindSafe for retro_game_info
impl !Send for retro_game_info
impl !Sync for retro_game_info
impl Unpin for retro_game_info
impl UnwindSafe for retro_game_info
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more