#[repr(C)]pub struct retro_framebuffer {
pub data: *mut c_void,
pub width: u32,
pub height: u32,
pub pitch: usize,
pub format: retro_pixel_format,
pub access_flags: u32,
pub memory_flags: u32,
}Expand description
The memory in data is cached. If not cached, random writes and/or reading from the buffer is expected to be very slow.
Fields§
§data: *mut c_voidThe framebuffer which the core can render into. Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. The initial contents of data are unspecified.
width: u32The framebuffer width used by the core. Set by core.
height: u32The framebuffer height used by the core. Set by core.
pitch: usizeThe number of bytes between the beginning of a scanline, and beginning of the next scanline. Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER.
format: retro_pixel_formatThe pixel format the core must use to render into data. This format could differ from the format used in SET_PIXEL_FORMAT. Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER.
access_flags: u32How the core will access the memory in the framebuffer. RETRO_MEMORY_ACCESS_* flags. Set by core.
memory_flags: u32Flags telling core how the memory has been mapped. RETRO_MEMORY_TYPE_* flags. Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER.
Trait Implementations§
Source§impl Clone for retro_framebuffer
impl Clone for retro_framebuffer
Source§fn clone(&self) -> retro_framebuffer
fn clone(&self) -> retro_framebuffer
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more