pub struct GameInfo<'a> {
pub path: Option<&'a CStr>,
pub data: Option<&'a [u8]>,
pub meta: Option<&'a CStr>,
}Fields§
§path: Option<&'a CStr>§data: Option<&'a [u8]>§meta: Option<&'a CStr>Implementations§
Trait Implementations§
impl<'a> Copy for GameInfo<'a>
Auto Trait Implementations§
impl<'a> Freeze for GameInfo<'a>
impl<'a> RefUnwindSafe for GameInfo<'a>
impl<'a> Send for GameInfo<'a>
impl<'a> Sync for GameInfo<'a>
impl<'a> Unpin for GameInfo<'a>
impl<'a> UnsafeUnpin for GameInfo<'a>
impl<'a> UnwindSafe for GameInfo<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more