pub struct GameData { /* private fields */ }Implementations§
Auto Trait Implementations§
impl Freeze for GameData
impl RefUnwindSafe for GameData
impl Send for GameData
impl Sync for GameData
impl Unpin for GameData
impl UnsafeUnpin for GameData
impl UnwindSafe for GameData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more