Player

Struct Player 

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pub struct Player { /* private fields */ }

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impl Player

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pub fn new<F>( config: PlayerConfig, session: Session, volume_getter: Box<dyn VolumeGetter + Send>, sink_builder: F, ) -> Arc<Self>
where F: FnOnce() -> Box<dyn Sink> + Send + 'static,

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pub fn is_invalid(&self) -> bool

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pub fn load(&self, track_id: SpotifyUri, start_playing: bool, position_ms: u32)

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pub fn preload(&self, track_id: SpotifyUri)

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pub fn play(&self)

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pub fn pause(&self)

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pub fn stop(&self)

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pub fn seek(&self, position_ms: u32)

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pub fn set_session(&self, session: Session)

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pub fn get_player_event_channel(&self) -> PlayerEventChannel

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pub async fn await_end_of_track(&self)

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pub fn set_sink_event_callback(&self, callback: Option<SinkEventCallback>)

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pub fn emit_volume_changed_event(&self, volume: u16)

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pub fn set_auto_normalise_as_album(&self, setting: bool)

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pub fn emit_filter_explicit_content_changed_event(&self, filter: bool)

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pub fn emit_session_connected_event( &self, connection_id: String, user_name: String, )

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pub fn emit_session_disconnected_event( &self, connection_id: String, user_name: String, )

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pub fn emit_session_client_changed_event( &self, client_id: String, client_name: String, client_brand_name: String, client_model_name: String, )

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pub fn emit_shuffle_changed_event(&self, shuffle: bool)

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pub fn emit_repeat_changed_event(&self, context: bool, track: bool)

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pub fn emit_auto_play_changed_event(&self, auto_play: bool)

Trait Implementations§

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impl Drop for Player

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fn drop(&mut self)

Executes the destructor for this type. Read more

Auto Trait Implementations§

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impl Freeze for Player

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impl !RefUnwindSafe for Player

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impl Send for Player

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impl Sync for Player

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impl Unpin for Player

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impl !UnwindSafe for Player

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impl<T> Any for T
where T: 'static + ?Sized,

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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