pub struct ApplicationContext<'a> { /* private fields */ }

Implementations§

Perhaps this is bad practice but we know that the ApplicationContext, just like the Framebuffer will have a static lifetime. We are doing this so that we can have the event handlers call into the ApplicationContext.

Briefly flash the element’s last_drawn_rect

Sets an atomic flag to disable event dispatch. Exiting event dispatch loop will cause dispatch_events(..) function to reach completion.

Returns true if the device is now signalled to be disabled. If it was disabled prior to calling this function, this function will immediately return true.

This function does not block until teardown is completed. It will simply return after signalling the epoller, which is guaranteed to exit completely, and can be verified by calling exited().

Returns true if the device is now enabled. If it was enabled prior to calling this function, this function will return true.

Returns true if the given InputDevice is active, as in there is an EvDevContext for it and that context has a currently running epoll thread

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