pub struct Undo<'a, T, U> { /* private fields */ }
Expand description
Wrapper around netlist, layout and L2N structures that allows undoing of operations.
§Types
T
: Underlying data structure.U
: Undo-operation.
Implementations§
Source§impl<'a, T, U> Undo<'a, T, U>
impl<'a, T, U> Undo<'a, T, U>
Sourcepub fn num_transactions(&self) -> usize
pub fn num_transactions(&self) -> usize
Return the number of undoable transactions.
Source§impl<'a, T: L2NEdit> Undo<'a, T, L2NUndoOp<T>>
impl<'a, T: L2NEdit> Undo<'a, T, L2NUndoOp<T>>
Sourcepub fn new_l2n_undo(chip: &'a mut T) -> Self
pub fn new_l2n_undo(chip: &'a mut T) -> Self
Create a wrapper around a fused layout and netlist which allows to undo operations.
Source§impl<'a, T: LayoutEdit> Undo<'a, T, LayoutUndoOp<T>>
impl<'a, T: LayoutEdit> Undo<'a, T, LayoutUndoOp<T>>
Sourcepub fn new_layout_undo(chip: &'a mut T) -> Self
pub fn new_layout_undo(chip: &'a mut T) -> Self
Create a wrapper which allows to undo operations performed
on the LayoutEdit
trait.
Source§impl<'a, T: NetlistEdit> Undo<'a, T, NetlistUndoOp<T>>
impl<'a, T: NetlistEdit> Undo<'a, T, NetlistUndoOp<T>>
Sourcepub fn new_netlist_undo(chip: &'a mut T) -> Self
pub fn new_netlist_undo(chip: &'a mut T) -> Self
Create a wrapper which allows to undo operations performed
on the NetlistEdit
trait.
Source§impl<'a, T: HierarchyEdit> Undo<'a, T, HierarchyUndoOp<T>>
impl<'a, T: HierarchyEdit> Undo<'a, T, HierarchyUndoOp<T>>
Sourcepub fn new_hierarchy_undo(chip: &'a mut T) -> Self
pub fn new_hierarchy_undo(chip: &'a mut T) -> Self
Create a wrapper which allows to undo operations performed
on the HierarchyEdit
trait.
Trait Implementations§
Source§impl<'b, N, U> HierarchyBase for Undo<'b, N, U>where
N: HierarchyBase,
impl<'b, N, U> HierarchyBase for Undo<'b, N, U>where
N: HierarchyBase,
Source§type NameType = <N as HierarchyBase>::NameType
type NameType = <N as HierarchyBase>::NameType
Type for names of cells, instances, etc.
Source§fn for_each_dependent_cell<F>(&self, cell: &Self::CellId, f: F)
fn for_each_dependent_cell<F>(&self, cell: &Self::CellId, f: F)
Call a function for each cell that directly depends on
cell
.Source§fn each_cell_reference_vec(&self, cell: &Self::CellId) -> Vec<Self::CellInstId>
fn each_cell_reference_vec(&self, cell: &Self::CellId) -> Vec<Self::CellInstId>
Get a
Vec
with all cell instances referencing this cell.Source§fn cell_instance_name(
&self,
cell_inst: &Self::CellInstId,
) -> Option<Self::NameType>
fn cell_instance_name( &self, cell_inst: &Self::CellInstId, ) -> Option<Self::NameType>
Get the name of the cell instance.
Source§fn each_cell_dependency_vec(&self, cell: &Self::CellId) -> Vec<Self::CellId>
fn each_cell_dependency_vec(&self, cell: &Self::CellId) -> Vec<Self::CellId>
Get a
Vec
of each cell that is a child of this cell
.Source§fn get_chip_property(&self, key: &Self::NameType) -> Option<PropertyValue>
fn get_chip_property(&self, key: &Self::NameType) -> Option<PropertyValue>
Get a property of the top-level chip data structure.
Source§fn num_cell_references(&self, cell: &Self::CellId) -> usize
fn num_cell_references(&self, cell: &Self::CellId) -> usize
Count all instantiations of
cell
.Source§fn get_cell_property(
&self,
cell: &Self::CellId,
key: &Self::NameType,
) -> Option<PropertyValue>
fn get_cell_property( &self, cell: &Self::CellId, key: &Self::NameType, ) -> Option<PropertyValue>
Get a property of a cell.
Source§fn get_cell_instance_property(
&self,
inst: &Self::CellInstId,
key: &Self::NameType,
) -> Option<PropertyValue>
fn get_cell_instance_property( &self, inst: &Self::CellInstId, key: &Self::NameType, ) -> Option<PropertyValue>
Get a property of a cell instance.
Source§fn each_cell_instance(
&self,
cell: &Self::CellId,
) -> Box<dyn Iterator<Item = Self::CellInstId> + '_>
fn each_cell_instance( &self, cell: &Self::CellId, ) -> Box<dyn Iterator<Item = Self::CellInstId> + '_>
Iterate over all instances in a cell.
Source§fn cell_instance_by_name(
&self,
parent_cell: &Self::CellId,
name: &str,
) -> Option<Self::CellInstId>
fn cell_instance_by_name( &self, parent_cell: &Self::CellId, name: &str, ) -> Option<Self::CellInstId>
Find a cell instance by its name.
Returns
None
if the name does not exist.Source§fn each_cell_dependency<'a>(
&'a self,
cell: &Self::CellId,
) -> Box<dyn Iterator<Item = Self::CellId> + 'a>
fn each_cell_dependency<'a>( &'a self, cell: &Self::CellId, ) -> Box<dyn Iterator<Item = Self::CellId> + 'a>
Iterate over all cells that are instantiated in this
cell
.Source§fn num_cell_dependencies(&self, cell: &Self::CellId) -> usize
fn num_cell_dependencies(&self, cell: &Self::CellId) -> usize
Count all cells that are dependencies of
cell
.Source§fn each_dependent_cell_vec(&self, cell: &Self::CellId) -> Vec<Self::CellId>
fn each_dependent_cell_vec(&self, cell: &Self::CellId) -> Vec<Self::CellId>
Get a
Vec
of each cell that directly depends on cell
.Source§fn each_cell_reference(
&self,
cell: &Self::CellId,
) -> Box<dyn Iterator<Item = Self::CellInstId> + '_>
fn each_cell_reference( &self, cell: &Self::CellId, ) -> Box<dyn Iterator<Item = Self::CellInstId> + '_>
Iterate over all instances of this
cell
, i.e. instances that use this cell as
a template.Source§fn each_cell_instance_vec(&self, cell: &Self::CellId) -> Vec<Self::CellInstId>
fn each_cell_instance_vec(&self, cell: &Self::CellId) -> Vec<Self::CellInstId>
Get a
Vec
of the IDs of all instances in this cell.Source§fn for_each_cell_dependency<F>(&self, cell: &Self::CellId, f: F)
fn for_each_cell_dependency<F>(&self, cell: &Self::CellId, f: F)
Call a function for each cell that is a child of this
cell
.Source§fn cell_by_name(&self, name: &str) -> Option<Self::CellId>
fn cell_by_name(&self, name: &str) -> Option<Self::CellId>
Find a cell by its name.
Return the cell with the given name. Returns
None
if the cell does not exist.Source§fn for_each_cell_reference<F>(&self, cell: &Self::CellId, f: F)where
F: FnMut(Self::CellInstId),
fn for_each_cell_reference<F>(&self, cell: &Self::CellId, f: F)where
F: FnMut(Self::CellInstId),
Iterate over all instances of this
cell
, i.e. instances that use this cell as
a template.Source§fn template_cell(&self, cell_instance: &Self::CellInstId) -> Self::CellId
fn template_cell(&self, cell_instance: &Self::CellInstId) -> Self::CellId
Get the ID of the template cell of this instance.
Source§fn for_each_cell<F>(&self, f: F)
fn for_each_cell<F>(&self, f: F)
Call a function on each cell of the netlist.
Source§fn num_child_instances(&self, cell: &Self::CellId) -> usize
fn num_child_instances(&self, cell: &Self::CellId) -> usize
Get the number of cell instances inside the
cell
.Source§fn num_dependent_cells(&self, cell: &Self::CellId) -> usize
fn num_dependent_cells(&self, cell: &Self::CellId) -> usize
Count all cells that are directly dependent on
cell
, i.e. contain an instance of cell
.Source§fn each_cell_vec(&self) -> Vec<Self::CellId>
fn each_cell_vec(&self) -> Vec<Self::CellId>
Get a
Vec
of all cell IDs in this netlist.Source§fn for_each_cell_instance<F>(&self, cell: &Self::CellId, f: F)where
F: FnMut(Self::CellInstId),
fn for_each_cell_instance<F>(&self, cell: &Self::CellId, f: F)where
F: FnMut(Self::CellInstId),
Call a function on each instance in this cell.
Source§fn parent_cell(&self, cell_instance: &Self::CellInstId) -> Self::CellId
fn parent_cell(&self, cell_instance: &Self::CellInstId) -> Self::CellId
Get the ID of the parent cell of this instance.
Source§impl<'a, T: HierarchyEdit + 'static, U: From<HierarchyUndoOp<T>>> HierarchyEdit for Undo<'a, T, U>
impl<'a, T: HierarchyEdit + 'static, U: From<HierarchyUndoOp<T>>> HierarchyEdit for Undo<'a, T, U>
Source§fn create_cell(&mut self, name: Self::NameType) -> Self::CellId
fn create_cell(&mut self, name: Self::NameType) -> Self::CellId
Create a new and empty cell template.
A cell template can be be instantiated in other cells. Read more
Source§fn remove_cell(&mut self, _cell_id: &Self::CellId)
fn remove_cell(&mut self, _cell_id: &Self::CellId)
Remove a cell and all the instances of it. Read more
Source§fn create_cell_instance(
&mut self,
parent_cell: &Self::CellId,
template_cell: &Self::CellId,
name: Option<Self::NameType>,
) -> Self::CellInstId
fn create_cell_instance( &mut self, parent_cell: &Self::CellId, template_cell: &Self::CellId, name: Option<Self::NameType>, ) -> Self::CellInstId
Create a new instance of
template_cell
in parent_cell
.
Recursive instantiation is forbidden and might panic. Read moreSource§fn remove_cell_instance(&mut self, _inst: &Self::CellInstId)
fn remove_cell_instance(&mut self, _inst: &Self::CellInstId)
Remove cell instance if it exists. Read more
Source§fn rename_cell_instance(
&mut self,
inst: &Self::CellInstId,
new_name: Option<Self::NameType>,
)
fn rename_cell_instance( &mut self, inst: &Self::CellInstId, new_name: Option<Self::NameType>, )
Change the name of a cell instance. Read more
Source§fn rename_cell(&mut self, cell: &Self::CellId, new_name: Self::NameType)
fn rename_cell(&mut self, cell: &Self::CellId, new_name: Self::NameType)
Change the name of a cell. Read more
Source§fn set_chip_property(&mut self, key: Self::NameType, value: PropertyValue)
fn set_chip_property(&mut self, key: Self::NameType, value: PropertyValue)
Set a property of the top-level chip data structure..
Source§fn set_cell_property(
&mut self,
cell: &Self::CellId,
key: Self::NameType,
value: PropertyValue,
)
fn set_cell_property( &mut self, cell: &Self::CellId, key: Self::NameType, value: PropertyValue, )
Set a property of a cell.
Source§fn set_cell_instance_property(
&mut self,
inst: &Self::CellInstId,
key: Self::NameType,
value: PropertyValue,
)
fn set_cell_instance_property( &mut self, inst: &Self::CellInstId, key: Self::NameType, value: PropertyValue, )
Set a property of a cell instance.
Source§impl<'a, N, U> HierarchyIds for Undo<'a, N, U>where
N: HierarchyIds,
impl<'a, N, U> HierarchyIds for Undo<'a, N, U>where
N: HierarchyIds,
Source§type CellId = <N as HierarchyIds>::CellId
type CellId = <N as HierarchyIds>::CellId
Cell/module identifier type.
Source§type CellInstId = <N as HierarchyIds>::CellInstId
type CellInstId = <N as HierarchyIds>::CellInstId
Cell instance identifier type.
Source§impl<'b, N, U> L2NBase for Undo<'b, N, U>where
N: L2NBase,
impl<'b, N, U> L2NBase for Undo<'b, N, U>where
N: L2NBase,
Source§fn shapes_of_net(
&self,
net_id: &Self::NetId,
) -> Box<dyn Iterator<Item = Self::ShapeId> + '_>
fn shapes_of_net( &self, net_id: &Self::NetId, ) -> Box<dyn Iterator<Item = Self::ShapeId> + '_>
Iterate over all shapes that are marked to belong to the specified net.
Source§fn get_pin_of_shape(&self, shape_id: &Self::ShapeId) -> Option<Self::PinId>
fn get_pin_of_shape(&self, shape_id: &Self::ShapeId) -> Option<Self::PinId>
Get the pin that belongs to the shape (if any).
Source§impl<'a, T, U> L2NEdit for Undo<'a, T, U>where
T: L2NEdit + 'static,
U: From<L2NUndoOp<T>> + From<LayoutUndoOp<T>> + From<NetlistUndoOp<T>> + From<HierarchyUndoOp<T>>,
impl<'a, T, U> L2NEdit for Undo<'a, T, U>where
T: L2NEdit + 'static,
U: From<L2NUndoOp<T>> + From<LayoutUndoOp<T>> + From<NetlistUndoOp<T>> + From<HierarchyUndoOp<T>>,
Source§impl<'b, N, U> LayoutBase for Undo<'b, N, U>where
N: LayoutBase,
impl<'b, N, U> LayoutBase for Undo<'b, N, U>where
N: LayoutBase,
Source§fn with_shape<F, R>(&self, shape_id: &Self::ShapeId, f: F) -> R
fn with_shape<F, R>(&self, shape_id: &Self::ShapeId, f: F) -> R
Access a shape by its ID.
Source§fn for_each_shape<F>(&self, cell: &Self::CellId, layer: &Self::LayerId, f: F)
fn for_each_shape<F>(&self, cell: &Self::CellId, layer: &Self::LayerId, f: F)
Call a function for each shape on this layer.
Source§fn shape_geometry(&self, shape_id: &Self::ShapeId) -> Geometry<Self::Coord>
fn shape_geometry(&self, shape_id: &Self::ShapeId) -> Geometry<Self::Coord>
Get a clone of the shape geometry.
Source§fn find_layer(&self, index: UInt, datatype: UInt) -> Option<Self::LayerId>
fn find_layer(&self, index: UInt, datatype: UInt) -> Option<Self::LayerId>
Find layer index by the (index, data type) tuple.
Source§fn each_shape_id(
&self,
cell: &Self::CellId,
layer: &Self::LayerId,
) -> Box<dyn Iterator<Item = Self::ShapeId> + '_>
fn each_shape_id( &self, cell: &Self::CellId, layer: &Self::LayerId, ) -> Box<dyn Iterator<Item = Self::ShapeId> + '_>
Iterate over the IDs of all shapes in the cell on a specific layer.
Source§fn bounding_box_per_layer(
&self,
cell: &Self::CellId,
layer: &Self::LayerId,
) -> Option<Rect<Self::Coord>>
fn bounding_box_per_layer( &self, cell: &Self::CellId, layer: &Self::LayerId, ) -> Option<Rect<Self::Coord>>
Compute the bounding box of the shapes on one layer.
The bounding box also includes all child cell instances.
Source§fn parent_of_shape(
&self,
shape_id: &Self::ShapeId,
) -> (Self::CellId, Self::LayerId)
fn parent_of_shape( &self, shape_id: &Self::ShapeId, ) -> (Self::CellId, Self::LayerId)
Get the parent cell and the layer of a shape as a (cell, layer) tuple.
Source§fn bounding_box(&self, cell: &Self::CellId) -> Option<Rect<Self::Coord>>
fn bounding_box(&self, cell: &Self::CellId) -> Option<Rect<Self::Coord>>
Compute the bounding box of the cell over all layers.
The bounding box is not defined if the cell is empty. In this
case return
None
.Source§fn each_layer(&self) -> Box<dyn Iterator<Item = Self::LayerId> + '_>
fn each_layer(&self) -> Box<dyn Iterator<Item = Self::LayerId> + '_>
Iterate over all defined layers.
Source§fn layer_info(&self, layer: &Self::LayerId) -> LayerInfo<Self::NameType>
fn layer_info(&self, layer: &Self::LayerId) -> LayerInfo<Self::NameType>
Get the
LayerInfo
data structure for this layer.Source§fn get_shape_property(
&self,
shape: &Self::ShapeId,
key: &Self::NameType,
) -> Option<PropertyValue>
fn get_shape_property( &self, shape: &Self::ShapeId, key: &Self::NameType, ) -> Option<PropertyValue>
Get a property of a shape.
Source§fn dbu(&self) -> Self::Coord
fn dbu(&self) -> Self::Coord
Get the distance unit used in this layout in ‘pixels per micron’.
Source§fn shape_layer(&self, shape_id: &Self::ShapeId) -> Self::LayerId
fn shape_layer(&self, shape_id: &Self::ShapeId) -> Self::LayerId
Get the layer of a shape.
Source§fn get_transform(
&self,
cell_inst: &Self::CellInstId,
) -> SimpleTransform<Self::Coord>
fn get_transform( &self, cell_inst: &Self::CellInstId, ) -> SimpleTransform<Self::Coord>
Get the geometric transform that describes the location of a cell instance relative to its parent.
Source§fn for_each_shape_recursive<F>(
&self,
cell: &Self::CellId,
layer: &Self::LayerId,
f: F,
)
fn for_each_shape_recursive<F>( &self, cell: &Self::CellId, layer: &Self::LayerId, f: F, )
Call a function
f
for each shape of this cell and its sub cells.
Along to the geometric shape f
also gets a transformation as argument.
The transformation describes the actual position of the geometric shape relative to the cell
.Source§impl<'a, T, U> LayoutEdit for Undo<'a, T, U>
impl<'a, T, U> LayoutEdit for Undo<'a, T, U>
Source§fn set_dbu(&mut self, dbu: Self::Coord)
fn set_dbu(&mut self, dbu: Self::Coord)
Set the distance unit used in this layout in ‘pixels per micron’.
Source§fn create_layer(&mut self, index: u32, datatype: u32) -> Self::LayerId
fn create_layer(&mut self, index: u32, datatype: u32) -> Self::LayerId
Create a new layer.
Use
set_layer_name()
to define a name.Source§fn create_layer_with_id(
&mut self,
layer_id: Self::LayerId,
index: u32,
datatype: u32,
) -> Result<(), ()>
fn create_layer_with_id( &mut self, layer_id: Self::LayerId, index: u32, datatype: u32, ) -> Result<(), ()>
Create a new layer with a specific ID. This is used to clone layer-stacks between layouts while preserving their IDs.
Returns an
Err
when the ID already exists.Source§fn set_layer_name(
&mut self,
layer: &Self::LayerId,
name: Option<Self::NameType>,
) -> Option<Self::NameType>
fn set_layer_name( &mut self, layer: &Self::LayerId, name: Option<Self::NameType>, ) -> Option<Self::NameType>
Set the name of a layer or clear the layer name when passing
None
.
This method should not change the ID of the layer.
Returns the previous name of the layer.Source§fn insert_shape(
&mut self,
parent_cell: &T::CellId,
layer: &T::LayerId,
geometry: Geometry<Self::Coord>,
) -> Self::ShapeId
fn insert_shape( &mut self, parent_cell: &T::CellId, layer: &T::LayerId, geometry: Geometry<Self::Coord>, ) -> Self::ShapeId
Insert a geometric shape into the parent cell.
Source§fn remove_shape(
&mut self,
shape_id: &Self::ShapeId,
) -> Option<Geometry<Self::Coord>>
fn remove_shape( &mut self, shape_id: &Self::ShapeId, ) -> Option<Geometry<Self::Coord>>
Remove shape from the parent cell.
Source§fn replace_shape(
&mut self,
shape_id: &Self::ShapeId,
geometry: Geometry<Self::Coord>,
) -> Geometry<Self::Coord>
fn replace_shape( &mut self, shape_id: &Self::ShapeId, geometry: Geometry<Self::Coord>, ) -> Geometry<Self::Coord>
Replace the geometry of a shape.
Source§fn set_transform(
&mut self,
cell_inst: &Self::CellInstId,
tf: SimpleTransform<Self::Coord>,
)
fn set_transform( &mut self, cell_inst: &Self::CellInstId, tf: SimpleTransform<Self::Coord>, )
Set the geometric transform that describes the location of a cell instance relative to its parent.
Source§fn set_shape_property(
&mut self,
shape: &Self::ShapeId,
key: Self::NameType,
_value: PropertyValue,
)
fn set_shape_property( &mut self, shape: &Self::ShapeId, key: Self::NameType, _value: PropertyValue, )
Set a property of a shape.
Source§impl<'b, N, U> LayoutIds for Undo<'b, N, U>where
N: LayoutIds,
impl<'b, N, U> LayoutIds for Undo<'b, N, U>where
N: LayoutIds,
Source§impl<'b, N, U> NetlistBase for Undo<'b, N, U>where
N: NetlistBase,
impl<'b, N, U> NetlistBase for Undo<'b, N, U>where
N: NetlistBase,
Source§fn for_each_pin_of_net<F>(&self, net: &Self::NetId, f: F)
fn for_each_pin_of_net<F>(&self, net: &Self::NetId, f: F)
Call a function for each pin connected to this net.
Source§fn parent_cell_of_pin(&self, pin: &Self::PinId) -> Self::CellId
fn parent_cell_of_pin(&self, pin: &Self::PinId) -> Self::CellId
Get the ID of the parent circuit of this pin.
Source§fn net_zero(&self, parent_circuit: &Self::CellId) -> Self::NetId
fn net_zero(&self, parent_circuit: &Self::CellId) -> Self::NetId
Get the net of the logical constant zero.
Source§fn num_net_pin_instances(&self, net: &Self::NetId) -> usize
fn num_net_pin_instances(&self, net: &Self::NetId) -> usize
Get the number of pin instances that are connected to this net.
Source§fn num_net_terminals(&self, net: &Self::NetId) -> usize
fn num_net_terminals(&self, net: &Self::NetId) -> usize
Get the number of terminals that are connected to this net.
Source§fn for_each_pin_instance_of_net<F>(&self, net: &Self::NetId, f: F)
fn for_each_pin_instance_of_net<F>(&self, net: &Self::NetId, f: F)
Call a function for each pin instance connected to this net.
Source§fn net_by_name(
&self,
parent_circuit: &Self::CellId,
name: &str,
) -> Option<Self::NetId>
fn net_by_name( &self, parent_circuit: &Self::CellId, name: &str, ) -> Option<Self::NetId>
Find a net by its name inside the parent circuit.
Returns
None
if no such net can be found.Source§fn num_net_pins(&self, net: &Self::NetId) -> usize
fn num_net_pins(&self, net: &Self::NetId) -> usize
Get the number of pins that are connected to this net.
Source§fn num_internal_nets(&self, circuit: &Self::CellId) -> usize
fn num_internal_nets(&self, circuit: &Self::CellId) -> usize
Return the number of nets defined inside a cell.
Source§fn each_pin<'a>(
&'a self,
circuit: &Self::CellId,
) -> Box<dyn Iterator<Item = Self::PinId> + 'a>
fn each_pin<'a>( &'a self, circuit: &Self::CellId, ) -> Box<dyn Iterator<Item = Self::PinId> + 'a>
Iterate over all pins of a circuit.
Source§fn for_each_pin_instance<F>(&self, circuit_inst: &Self::CellInstId, f: F)
fn for_each_pin_instance<F>(&self, circuit_inst: &Self::CellInstId, f: F)
Call a function for each pin instance of the circuit instance.
Source§fn each_internal_net_vec(&self, circuit: &Self::CellId) -> Vec<Self::NetId>
fn each_internal_net_vec(&self, circuit: &Self::CellId) -> Vec<Self::NetId>
Get a
Vec
with all nets in this circuit.Source§fn parent_of_pin_instance(&self, pin_inst: &Self::PinInstId) -> Self::CellInstId
fn parent_of_pin_instance(&self, pin_inst: &Self::PinInstId) -> Self::CellInstId
Get the ID of the circuit instance that holds this pin instance.
Source§fn template_pin(&self, pin_instance: &Self::PinInstId) -> Self::PinId
fn template_pin(&self, pin_instance: &Self::PinInstId) -> Self::PinId
Get the ID of the template pin of this pin instance.
Source§fn each_pin_instance_vec(
&self,
circuit_instance: &Self::CellInstId,
) -> Vec<Self::PinInstId>
fn each_pin_instance_vec( &self, circuit_instance: &Self::CellInstId, ) -> Vec<Self::PinInstId>
Get a
Vec
with the IDs of all pin instance of this circuit instance.Source§fn each_pin_instance<'a>(
&'a self,
circuit_instance: &Self::CellInstId,
) -> Box<dyn Iterator<Item = Self::PinInstId> + 'a>
fn each_pin_instance<'a>( &'a self, circuit_instance: &Self::CellInstId, ) -> Box<dyn Iterator<Item = Self::PinInstId> + 'a>
Iterate over all pin instances of a circuit.
Source§fn pin_direction(&self, pin: &Self::PinId) -> Direction
fn pin_direction(&self, pin: &Self::PinId) -> Direction
Get the signal direction of the pin.
Source§fn each_external_net_vec(
&self,
circuit_instance: &Self::CellInstId,
) -> Vec<Self::NetId>
fn each_external_net_vec( &self, circuit_instance: &Self::CellInstId, ) -> Vec<Self::NetId>
Get a vector of all external nets connected to the circuit instance.
A net might appear more than once.
Source§fn for_each_internal_net<F>(&self, circuit: &Self::CellId, f: F)
fn for_each_internal_net<F>(&self, circuit: &Self::CellId, f: F)
Call a function for net of the circuit.
Source§fn for_each_external_net<F>(&self, circuit_instance: &Self::CellInstId, f: F)
fn for_each_external_net<F>(&self, circuit_instance: &Self::CellInstId, f: F)
Iterate over all external nets connected to the circuit instance.
A net might appear more than once.
Source§fn net_of_pin(&self, pin: &Self::PinId) -> Option<Self::NetId>
fn net_of_pin(&self, pin: &Self::PinId) -> Option<Self::NetId>
Get the internal net attached to this pin.
Source§fn parent_cell_of_net(&self, net: &Self::NetId) -> Self::CellId
fn parent_cell_of_net(&self, net: &Self::NetId) -> Self::CellId
Get the ID of the parent circuit of this net.
Source§fn each_pin_instance_of_net<'a>(
&'a self,
net: &Self::NetId,
) -> Box<dyn Iterator<Item = Self::PinInstId> + 'a>
fn each_pin_instance_of_net<'a>( &'a self, net: &Self::NetId, ) -> Box<dyn Iterator<Item = Self::PinInstId> + 'a>
Iterate over all pins of a net.
Source§fn pin_instance(
&self,
cell_inst: &Self::CellInstId,
pin: &Self::PinId,
) -> Self::PinInstId
fn pin_instance( &self, cell_inst: &Self::CellInstId, pin: &Self::PinId, ) -> Self::PinInstId
Get the ID of a pin instance given the cell instance and the pin ID.
Source§fn net_of_pin_instance(
&self,
pin_instance: &Self::PinInstId,
) -> Option<Self::NetId>
fn net_of_pin_instance( &self, pin_instance: &Self::PinInstId, ) -> Option<Self::NetId>
Get the external net attached to this pin instance.
Source§fn for_each_pin<F>(&self, circuit: &Self::CellId, f: F)
fn for_each_pin<F>(&self, circuit: &Self::CellId, f: F)
Call a function for each pin of the circuit.
Source§fn each_pin_of_net_vec(&self, net: &Self::NetId) -> Vec<Self::PinId>
fn each_pin_of_net_vec(&self, net: &Self::NetId) -> Vec<Self::PinId>
Get a
Vec
with all pin IDs connected to this net.Source§fn each_external_net<'a>(
&'a self,
circuit_instance: &Self::CellInstId,
) -> Box<dyn Iterator<Item = Self::NetId> + 'a>
fn each_external_net<'a>( &'a self, circuit_instance: &Self::CellInstId, ) -> Box<dyn Iterator<Item = Self::NetId> + 'a>
Iterate over all external nets connected to the circuit instance.
A net might appear more than once.
Source§fn each_pin_of_net<'a>(
&'a self,
net: &Self::NetId,
) -> Box<dyn Iterator<Item = Self::PinId> + 'a>
fn each_pin_of_net<'a>( &'a self, net: &Self::NetId, ) -> Box<dyn Iterator<Item = Self::PinId> + 'a>
Iterate over all pins of a net.
Source§fn net_one(&self, parent_circuit: &Self::CellId) -> Self::NetId
fn net_one(&self, parent_circuit: &Self::CellId) -> Self::NetId
Get the net of the logical constant one.
Source§fn each_pin_vec(&self, circuit: &Self::CellId) -> Vec<Self::PinId>
fn each_pin_vec(&self, circuit: &Self::CellId) -> Vec<Self::PinId>
Get a
Vec
with the IDs of all pins of this circuit.Source§fn each_pin_instance_of_net_vec(
&self,
net: &Self::NetId,
) -> Vec<Self::PinInstId>
fn each_pin_instance_of_net_vec( &self, net: &Self::NetId, ) -> Vec<Self::PinInstId>
Get a
Vec
with all pin instance IDs connected to this net.Source§impl<'a, T, U> NetlistEdit for Undo<'a, T, U>
impl<'a, T, U> NetlistEdit for Undo<'a, T, U>
Source§fn create_pin(
&mut self,
circuit: &Self::CellId,
name: Self::NameType,
direction: Direction,
) -> Self::PinId
fn create_pin( &mut self, circuit: &Self::CellId, name: Self::NameType, direction: Direction, ) -> Self::PinId
Create a new pin in this cell.
Also adds the pin to all instances of the cell.
Source§fn remove_pin(&mut self, _id: &Self::PinId)
fn remove_pin(&mut self, _id: &Self::PinId)
Remove the pin from this circuit and from all instances of this circuit.
Source§fn rename_pin(
&mut self,
pin: &Self::PinId,
new_name: Self::NameType,
) -> Self::NameType
fn rename_pin( &mut self, pin: &Self::PinId, new_name: Self::NameType, ) -> Self::NameType
Change the name of the pin, returns the old name. Read more
Source§fn create_net(
&mut self,
parent: &Self::CellId,
name: Option<Self::NameType>,
) -> Self::NetId
fn create_net( &mut self, parent: &Self::CellId, name: Option<Self::NameType>, ) -> Self::NetId
Create a net net that lives in the
parent
circuit.Source§fn rename_net(
&mut self,
net_id: &Self::NetId,
new_name: Option<Self::NameType>,
) -> Option<Self::NameType>
fn rename_net( &mut self, net_id: &Self::NetId, new_name: Option<Self::NameType>, ) -> Option<Self::NameType>
Set a new name for the net. This might panic if the name already exists.
Returns the old name.
Source§fn remove_net(&mut self, _net: &Self::NetId)
fn remove_net(&mut self, _net: &Self::NetId)
Delete the net if it exists and disconnect all connected terminals.
Source§fn connect_pin(
&mut self,
pin: &Self::PinId,
net: Option<Self::NetId>,
) -> Option<Self::NetId>
fn connect_pin( &mut self, pin: &Self::PinId, net: Option<Self::NetId>, ) -> Option<Self::NetId>
Connect a pin to a net.
Returns the old connected net, if any.
Source§fn connect_pin_instance(
&mut self,
pin: &Self::PinInstId,
net: Option<Self::NetId>,
) -> Option<Self::NetId>
fn connect_pin_instance( &mut self, pin: &Self::PinInstId, net: Option<Self::NetId>, ) -> Option<Self::NetId>
Connect a pin instance to a net.
Returns the old connected net, if any.
Source§impl<'b, N, U> NetlistIds for Undo<'b, N, U>where
N: NetlistIds,
impl<'b, N, U> NetlistIds for Undo<'b, N, U>where
N: NetlistIds,
Source§type PinInstId = <N as NetlistIds>::PinInstId
type PinInstId = <N as NetlistIds>::PinInstId
Pin instance identifier type. Uniquely identifies a pin instance in the whole netlist.
A pin instance is a pin of a circuit instance.
Source§type NetId = <N as NetlistIds>::NetId
type NetId = <N as NetlistIds>::NetId
Net identifier type. Uniquely identifies a net in the whole netlist.
Source§type PinId = <N as NetlistIds>::PinId
type PinId = <N as NetlistIds>::PinId
Pin identifier type. Uniquely identifies a pin in the whole netlist.
Auto Trait Implementations§
impl<'a, T, U> Freeze for Undo<'a, T, U>
impl<'a, T, U> RefUnwindSafe for Undo<'a, T, U>where
T: RefUnwindSafe,
U: RefUnwindSafe,
impl<'a, T, U> Send for Undo<'a, T, U>
impl<'a, T, U> Sync for Undo<'a, T, U>
impl<'a, T, U> Unpin for Undo<'a, T, U>where
U: Unpin,
impl<'a, T, U> !UnwindSafe for Undo<'a, T, U>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<N> HierarchyEditUtil for Nwhere
N: HierarchyEdit,
impl<N> HierarchyEditUtil for Nwhere
N: HierarchyEdit,
Source§fn clear_cell_instances(&mut self, cell: &Self::CellId)
fn clear_cell_instances(&mut self, cell: &Self::CellId)
Remove all child instances inside the
cell
.Source§fn prune_cell_instance(&mut self, inst: &Self::CellInstId)
fn prune_cell_instance(&mut self, inst: &Self::CellInstId)
Remove the cell instance and all cells which are then not used anymore.
Source§fn prune_cell(&mut self, cell: &Self::CellId)
fn prune_cell(&mut self, cell: &Self::CellId)
Remove the cell and all other cells which are then not used anymore.
Source§impl<T> HierarchyReferenceAccess for Twhere
T: HierarchyBase,
impl<T> HierarchyReferenceAccess for Twhere
T: HierarchyBase,
Source§fn each_cell_ref(&self) -> Box<dyn Iterator<Item = CellRef<'_, Self>> + '_>
fn each_cell_ref(&self) -> Box<dyn Iterator<Item = CellRef<'_, Self>> + '_>
Iterate over all cell objects.
Source§fn cell_instance_ref(&self, inst_id: &Self::CellInstId) -> CellInstRef<'_, Self>
fn cell_instance_ref(&self, inst_id: &Self::CellInstId) -> CellInstRef<'_, Self>
Get a cell instance object by its ID.
Source§impl<N> HierarchyUtil for Nwhere
N: HierarchyBase,
impl<N> HierarchyUtil for Nwhere
N: HierarchyBase,
Source§fn is_top_level_cell(&self, cell: &Self::CellId) -> bool
fn is_top_level_cell(&self, cell: &Self::CellId) -> bool
Check if the cell is a top level cell.
This is done by checking that no other cells have an instance of this cell.
Source§fn is_leaf_cell(&self, cell: &Self::CellId) -> bool
fn is_leaf_cell(&self, cell: &Self::CellId) -> bool
Check if the cell is a leaf cell.
This is done by checking that this cell contains no other cell instances.
Source§fn each_top_level_cell(&self) -> Box<dyn Iterator<Item = Self::CellId> + '_>
fn each_top_level_cell(&self) -> Box<dyn Iterator<Item = Self::CellId> + '_>
Iterate over all top level cells.
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<L> LayoutEditUtil for Lwhere
L: LayoutEdit,
impl<L> LayoutEditUtil for Lwhere
L: LayoutEdit,
Source§impl<T> LayoutReferenceAccess for Twhere
T: LayoutBase,
impl<T> LayoutReferenceAccess for Twhere
T: LayoutBase,
Source§fn shape_ref(&self, shape_id: &Self::ShapeId) -> ShapeRef<'_, Self>
fn shape_ref(&self, shape_id: &Self::ShapeId) -> ShapeRef<'_, Self>
Get a cell object by its ID.
Source§fn layer_ref(&self, layer_id: &Self::LayerId) -> LayerRef<'_, Self>
fn layer_ref(&self, layer_id: &Self::LayerId) -> LayerRef<'_, Self>
Get a layer object by its ID.
Source§impl<N> NetlistEditUtil for Nwhere
N: NetlistEdit + ?Sized,
impl<N> NetlistEditUtil for Nwhere
N: NetlistEdit + ?Sized,
Source§fn connect_terminal(
&mut self,
terminal: &TerminalId<Self>,
net: Option<Self::NetId>,
) -> Option<Self::NetId>
fn connect_terminal( &mut self, terminal: &TerminalId<Self>, net: Option<Self::NetId>, ) -> Option<Self::NetId>
Connect a terminal to a net.
Returns the old connected net, if any.
Source§fn disconnect_terminal(
&mut self,
terminal: &TerminalId<Self>,
) -> Option<Self::NetId>
fn disconnect_terminal( &mut self, terminal: &TerminalId<Self>, ) -> Option<Self::NetId>
Disconnect the terminal from any connected net.
Returns the old connected net, if any.
Source§fn replace_net(&mut self, old_net: &Self::NetId, new_net: &Self::NetId)
fn replace_net(&mut self, old_net: &Self::NetId, new_net: &Self::NetId)
Take all terminals that are connected to
old_net
and connect them to new_net
instead.
The old net is no longer used and removed. Read moreSource§fn flatten_circuit_instance(&mut self, circuit_instance: &Self::CellInstId)
fn flatten_circuit_instance(&mut self, circuit_instance: &Self::CellInstId)
Replace the circuit instance with its contents. Remove the circuit instance afterwards.
Does not purge nets nor unconnected instances.
So there could be unconnected nets or unconnected instances. Read more
Source§fn flatten_circuit(&mut self, circuit: &Self::CellId)
fn flatten_circuit(&mut self, circuit: &Self::CellId)
Flatten all instances of this circuit by replacing them with their content.
Remove the circuit from the netlist afterwards.
For top level circuits this is equivalent to removing them.
Source§fn purge_nets_in_circuit(&mut self, circuit_id: &Self::CellId) -> usize
fn purge_nets_in_circuit(&mut self, circuit_id: &Self::CellId) -> usize
Delete all unconnected nets in this circuit.
Return number of purged nets.
Source§fn purge_nets(&mut self) -> usize
fn purge_nets(&mut self) -> usize
Delete all unconnected nets in all circuits.
Return number of purged nets.
Source§fn create_net_names_in_circuit(
&mut self,
circuit_id: &Self::CellId,
prefix: &str,
)
fn create_net_names_in_circuit( &mut self, circuit_id: &Self::CellId, prefix: &str, )
Create names for all unnamed nets in the specified circuit.
The names will consist of the
prefix
and an appended number.
After calling this method, no net inside this circuit will be unnamed.Source§impl<T> NetlistReferenceAccess for Twhere
T: NetlistBase,
impl<T> NetlistReferenceAccess for Twhere
T: NetlistBase,
Source§fn pin_ref(&self, pin: &Self::PinId) -> PinRef<'_, Self>
fn pin_ref(&self, pin: &Self::PinId) -> PinRef<'_, Self>
Get a reference to a pin from a pin ID.
Source§fn pin_instance_ref(&self, id: &Self::PinInstId) -> PinInstRef<'_, Self>
fn pin_instance_ref(&self, id: &Self::PinInstId) -> PinInstRef<'_, Self>
Get a reference to a pin instance.
Source§fn terminal_ref(&self, t: &TerminalId<Self>) -> TerminalRef<'_, Self>
fn terminal_ref(&self, t: &TerminalId<Self>) -> TerminalRef<'_, Self>
Get a reference to a terminal.
Source§impl<N> NetlistUtil for Nwhere
N: NetlistBase,
impl<N> NetlistUtil for Nwhere
N: NetlistBase,
Source§fn net_of_terminal(&self, terminal: &TerminalId<Self>) -> Option<Self::NetId>
fn net_of_terminal(&self, terminal: &TerminalId<Self>) -> Option<Self::NetId>
Get the net that is attached to this terminal.
Source§fn for_each_terminal_of_net<F>(&self, net: &Self::NetId, f: F)where
F: FnMut(TerminalId<Self>),
fn for_each_terminal_of_net<F>(&self, net: &Self::NetId, f: F)where
F: FnMut(TerminalId<Self>),
Call a function for each terminal connected to this net.
Source§fn each_terminal_of_net_vec(&self, net: &Self::NetId) -> Vec<TerminalId<Self>>
fn each_terminal_of_net_vec(&self, net: &Self::NetId) -> Vec<TerminalId<Self>>
Get a
Vec
with all terminal IDs connected to this net.Source§fn each_terminal_of_net<'a>(
&'a self,
net: &Self::NetId,
) -> Box<dyn Iterator<Item = TerminalId<Self>> + 'a>
fn each_terminal_of_net<'a>( &'a self, net: &Self::NetId, ) -> Box<dyn Iterator<Item = TerminalId<Self>> + 'a>
Iterate over all terminals of a net.
Source§fn is_constant_net(&self, net: &Self::NetId) -> bool
fn is_constant_net(&self, net: &Self::NetId) -> bool
Check if the net is either the constant LOW or HIGH.
Source§fn nets_of_cell_instance(
&self,
inst: &Self::CellInstId,
) -> Box<dyn Iterator<Item = Self::NetId> + '_>
fn nets_of_cell_instance( &self, inst: &Self::CellInstId, ) -> Box<dyn Iterator<Item = Self::NetId> + '_>
Get all nets that are connected to the circuit instance.
Source§fn for_each_circuit_instance_of_net<F>(&self, net: &Self::NetId, f: F)where
F: FnMut(Self::CellInstId),
fn for_each_circuit_instance_of_net<F>(&self, net: &Self::NetId, f: F)where
F: FnMut(Self::CellInstId),
Visit all circuit instances connected to this net.
An instance is touched not more than once.
Source§fn each_circuit_instance_of_net_vec(
&self,
net: &Self::NetId,
) -> Vec<Self::CellInstId>
fn each_circuit_instance_of_net_vec( &self, net: &Self::NetId, ) -> Vec<Self::CellInstId>
Iterate over all circuit instances connected to this net.
An instance is touched not more than once.