Struct libreda_db::layout::hashmap_layout::Cell[][src]

pub struct Cell<C: CoordinateType> { /* fields omitted */ }

A Cell is a container for geometrical shapes organized on different layers. Additionally to the geometrical shapes a cell can also contain instances of other cells.

Trait Implementations

impl<C: Clone + CoordinateType> Clone for Cell<C>[src]

impl<C: Debug + CoordinateType> Debug for Cell<C>[src]

Auto Trait Implementations

impl<C> !RefUnwindSafe for Cell<C>

impl<C> !Send for Cell<C>

impl<C> !Sync for Cell<C>

impl<C> Unpin for Cell<C> where
    C: Unpin

impl<C> UnwindSafe for Cell<C> where
    C: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.