pub struct LoadedTexture<P: PixelFormat = RGBA8> {
pub image: Image<P>,
pub meta: TextureMeta,
}
Expand description
Loaded texture data in the proper pixel format from a TextureResource
.
Fields§
§image: Image<P>
The loaded image data
meta: TextureMeta
Meta information about the texture
Implementations§
Source§impl<P: PixelFormat> LoadedTexture<P>
impl<P: PixelFormat> LoadedTexture<P>
Sourcepub fn from_texture(
texture: TextureResource,
direction: UVDirection,
) -> Result<Self, ImageError>
pub fn from_texture( texture: TextureResource, direction: UVDirection, ) -> Result<Self, ImageError>
Load the texture with the given UV direction and subpixel ordering.
Auto Trait Implementations§
impl<P> Freeze for LoadedTexture<P>
impl<P> RefUnwindSafe for LoadedTexture<P>where
P: RefUnwindSafe,
impl<P> Send for LoadedTexture<P>where
P: Send,
impl<P> Sync for LoadedTexture<P>where
P: Sync,
impl<P> Unpin for LoadedTexture<P>where
P: Unpin,
impl<P> UnwindSafe for LoadedTexture<P>where
P: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more