Enum librashader_runtime::image::UVDirection
source · pub enum UVDirection {
TopLeft,
BottomLeft,
}Expand description
The direction of UV coordinates to load the image for.
Variants§
TopLeft
Origin is at the top left (Direct3D, Vulkan)
BottomLeft
Origin is at the bottom left (OpenGL)
Trait Implementations§
source§impl Clone for UVDirection
impl Clone for UVDirection
source§fn clone(&self) -> UVDirection
fn clone(&self) -> UVDirection
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for UVDirection
impl Debug for UVDirection
source§impl PartialEq for UVDirection
impl PartialEq for UVDirection
source§fn eq(&self, other: &UVDirection) -> bool
fn eq(&self, other: &UVDirection) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl Copy for UVDirection
impl Eq for UVDirection
impl StructuralPartialEq for UVDirection
Auto Trait Implementations§
impl RefUnwindSafe for UVDirection
impl Send for UVDirection
impl Sync for UVDirection
impl Unpin for UVDirection
impl UnwindSafe for UVDirection
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.