Struct FilterChainMetal

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pub struct FilterChainMetal { /* private fields */ }
Expand description

A Metal filter chain.

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impl FilterChainMetal

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pub fn load_from_path( path: impl AsRef<Path>, features: ShaderFeatures, queue: &ProtocolObject<dyn MTLCommandQueue>, options: Option<&FilterChainOptionsMetal>, ) -> Result<FilterChainMetal>

Load the shader preset at the given path into a filter chain.

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pub fn load_from_preset( preset: ShaderPreset, queue: &ProtocolObject<dyn MTLCommandQueue>, options: Option<&FilterChainOptionsMetal>, ) -> Result<FilterChainMetal>

Load a filter chain from a pre-parsed ShaderPreset.

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pub fn load_from_pack( preset: ShaderPresetPack, queue: &ProtocolObject<dyn MTLCommandQueue>, options: Option<&FilterChainOptionsMetal>, ) -> Result<FilterChainMetal>

Load a filter chain from a pre-parsed ShaderPreset.

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pub fn load_from_preset_deferred( preset: ShaderPreset, queue: &ProtocolObject<dyn MTLCommandQueue>, cmd: &ProtocolObject<dyn MTLCommandBuffer>, options: Option<&FilterChainOptionsMetal>, ) -> Result<FilterChainMetal>

Load a filter chain from a pre-parsed ShaderPreset, deferring and GPU-side initialization to the caller. This function therefore requires no external synchronization of the device queue.

§Safety

The provided command buffer must be ready for recording. The caller is responsible for ending the command buffer and immediately submitting it to a graphics queue. The command buffer must be completely executed before calling frame.

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pub fn load_from_pack_deferred( preset: ShaderPresetPack, queue: &ProtocolObject<dyn MTLCommandQueue>, cmd: &ProtocolObject<dyn MTLCommandBuffer>, options: Option<&FilterChainOptionsMetal>, ) -> Result<FilterChainMetal>

Load a filter chain from a pre-parsed ShaderPreset, deferring and GPU-side initialization to the caller. This function therefore requires no external synchronization of the device queue.

§Safety

The provided command buffer must be ready for recording. The caller is responsible for ending the command buffer and immediately submitting it to a graphics queue. The command buffer must be completely executed before calling frame.

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pub fn frame( &mut self, input: &ProtocolObject<dyn MTLTexture>, viewport: &Viewport<'_, MetalTextureRef<'_>>, cmd: &ProtocolObject<dyn MTLCommandBuffer>, frame_count: usize, options: Option<&FrameOptionsMetal>, ) -> Result<()>

Records shader rendering commands to the provided command encoder.

SAFETY: The MTLCommandBuffer provided must not have an active encoder.

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impl Debug for FilterChainMetal

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl FilterChainParameters for FilterChainMetal

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fn parameters(&self) -> &RuntimeParameters

Get the runtime parameters for this filter chain.

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