#[repr(C)]pub struct FrameOptionsMetal {
pub clear_history: bool,
pub frame_direction: i32,
pub rotation: u32,
pub total_subframes: u32,
pub current_subframe: u32,
}Expand description
Options for each frame.
Fields§
§clear_history: boolWhether or not to clear the history buffers.
frame_direction: i32The direction of rendering. -1 indicates that the frames are played in reverse order.
rotation: u32The rotation of the output. 0 = 0deg, 1 = 90deg, 2 = 180deg, 4 = 270deg.
total_subframes: u32The total number of subframes ran. Default is 1.
current_subframe: u32Trait Implementations§
source§impl Clone for FrameOptionsMetal
impl Clone for FrameOptionsMetal
source§fn clone(&self) -> FrameOptionsMetal
fn clone(&self) -> FrameOptionsMetal
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for FrameOptionsMetal
impl Debug for FrameOptionsMetal
Auto Trait Implementations§
impl RefUnwindSafe for FrameOptionsMetal
impl Send for FrameOptionsMetal
impl Sync for FrameOptionsMetal
impl Unpin for FrameOptionsMetal
impl UnwindSafe for FrameOptionsMetal
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more