Struct librashader_runtime_gl::GLImage
source · pub struct GLImage {
pub handle: GLuint,
pub format: GLenum,
pub size: Size<u32>,
}
Expand description
A handle to an OpenGL texture with format and size information.
Generally for use as shader resource inputs.
Fields§
§handle: GLuint
A GLuint to the texture.
format: GLenum
The format of the texture.
size: Size<u32>
The size of the texture.
Trait Implementations§
impl Copy for GLImage
Auto Trait Implementations§
impl Freeze for GLImage
impl RefUnwindSafe for GLImage
impl Send for GLImage
impl Sync for GLImage
impl Unpin for GLImage
impl UnwindSafe for GLImage
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more