pub struct Glslang;
Expand description
glslang compiler
Trait Implementations§
Source§impl ShaderInputCompiler<SpirvCompilation> for Glslang
impl ShaderInputCompiler<SpirvCompilation> for Glslang
Source§fn compile(
source: &ShaderSource,
) -> Result<SpirvCompilation, ShaderCompileError>
fn compile( source: &ShaderSource, ) -> Result<SpirvCompilation, ShaderCompileError>
Compile the input shader source file into a compilation unit.
Auto Trait Implementations§
impl Freeze for Glslang
impl RefUnwindSafe for Glslang
impl Send for Glslang
impl Sync for Glslang
impl Unpin for Glslang
impl UnwindSafe for Glslang
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more