pub struct WGSL;
Expand description
Shader compiler target for WGSL.
The resulting WGSL will split sampler2Ds into split textures and shaders. Shaders for each texture binding will be in descriptor set 1.
Trait Implementations§
Source§impl FromCompilation<SpirvCompilation, Naga> for WGSL
Available on non-crate feature stable
only.
impl FromCompilation<SpirvCompilation, Naga> for WGSL
Available on non-crate feature
stable
only.Source§type Options = NagaLoweringOptions
type Options = NagaLoweringOptions
Options provided to the compiler.
Source§type Context = NagaWgslContext
type Context = NagaWgslContext
Additional context returned by the compiler after compilation.
Source§type Output = impl CompileReflectShader<<WGSL as FromCompilation<SpirvCompilation, Naga>>::Target, SpirvCompilation, Naga>
type Output = impl CompileReflectShader<<WGSL as FromCompilation<SpirvCompilation, Naga>>::Target, SpirvCompilation, Naga>
The output type after conversion.
Source§fn from_compilation(
compile: SpirvCompilation,
) -> Result<CompilerBackend<Self::Output>, ShaderReflectError>
fn from_compilation( compile: SpirvCompilation, ) -> Result<CompilerBackend<Self::Output>, ShaderReflectError>
Tries to convert the input object into an object ready for compilation.
Auto Trait Implementations§
impl Freeze for WGSL
impl RefUnwindSafe for WGSL
impl Send for WGSL
impl Sync for WGSL
impl Unpin for WGSL
impl UnwindSafe for WGSL
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CompilePresetTarget for Twhere
T: OutputTarget,
impl<T> CompilePresetTarget for Twhere
T: OutputTarget,
Source§fn compile_preset_passes<'a, I, R, E>(
passes: impl IntoIterator<Item = PassResource>,
textures: impl Iterator<Item = &'a TextureMeta>,
) -> Result<(Vec<ShaderPassArtifact<<Self as FromCompilation<I, R>>::Output>>, ShaderSemantics), E>where
I: ShaderReflectObject,
Self: Sized + FromCompilation<I, R>,
I::Compiler: ShaderInputCompiler<I>,
E: From<PreprocessError> + From<ShaderReflectError> + From<ShaderCompileError>,
fn compile_preset_passes<'a, I, R, E>(
passes: impl IntoIterator<Item = PassResource>,
textures: impl Iterator<Item = &'a TextureMeta>,
) -> Result<(Vec<ShaderPassArtifact<<Self as FromCompilation<I, R>>::Output>>, ShaderSemantics), E>where
I: ShaderReflectObject,
Self: Sized + FromCompilation<I, R>,
I::Compiler: ShaderInputCompiler<I>,
E: From<PreprocessError> + From<ShaderReflectError> + From<ShaderCompileError>,
Compile passes of a shader preset given the applicable
shader output target, compilation type, and resulting error.
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more