Struct CompilerBackend

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pub struct CompilerBackend<T> { /* private fields */ }
Expand description

A wrapper for a compiler backend.

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impl<T, E> CompileShader<E> for CompilerBackend<T>
where T: CompileShader<E>, E: OutputTarget,

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type Options = <T as CompileShader<E>>::Options

Options provided to the compiler.
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type Context = <T as CompileShader<E>>::Context

Additional context returned by the compiler after compilation.
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fn compile( self, options: Self::Options, ) -> Result<ShaderCompilerOutput<E::Output, Self::Context>, ShaderCompileError>

Consume the object and return the compiled output of the shader. Read more
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impl<T> ReflectShader for CompilerBackend<T>
where T: ReflectShader,

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fn reflect( &mut self, pass_number: usize, semantics: &ShaderSemantics, ) -> Result<ShaderReflection, ShaderReflectError>

Reflect the shader as the given pass within the shader preset, against the provided semantic map.
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fn validate(&mut self) -> Result<(), ShaderReflectError>

Validate the shader without doing reflection against a set of semantics.

Auto Trait Implementations§

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impl<T> Freeze for CompilerBackend<T>
where T: Freeze,

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impl<T> RefUnwindSafe for CompilerBackend<T>
where T: RefUnwindSafe,

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impl<T> Send for CompilerBackend<T>
where T: Send,

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impl<T> Sync for CompilerBackend<T>
where T: Sync,

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impl<T> Unpin for CompilerBackend<T>
where T: Unpin,

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impl<T> UnwindSafe for CompilerBackend<T>
where T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T, C, O, S> CompileReflectShader<T, C, S> for O
where T: OutputTarget + FromCompilation<C, S>, O: ReflectShader + CompileShader<T, Options = <T as FromCompilation<C, S>>::Options, Context = <T as FromCompilation<C, S>>::Context>,