Struct librashader_reflect::front::SpirvCompilation
source · pub struct SpirvCompilation { /* private fields */ }Expand description
A reflectable shader compilation via glslang.
Trait Implementations§
source§impl Clone for SpirvCompilation
impl Clone for SpirvCompilation
source§fn clone(&self) -> SpirvCompilation
fn clone(&self) -> SpirvCompilation
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for SpirvCompilation
impl Debug for SpirvCompilation
source§impl<'de> Deserialize<'de> for SpirvCompilation
impl<'de> Deserialize<'de> for SpirvCompilation
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl FromCompilation<SpirvCompilation, Naga> for MSL
impl FromCompilation<SpirvCompilation, Naga> for MSL
source§type Options = Option<MslVersion>
type Options = Option<MslVersion>
Options provided to the compiler.
source§type Context = NagaMslContext
type Context = NagaMslContext
Additional context returned by the compiler after compilation.
source§type Output = impl CompileShader<<MSL as FromCompilation<SpirvCompilation, Naga>>::Target, Options = <MSL as FromCompilation<SpirvCompilation, Naga>>::Options, Context = <MSL as FromCompilation<SpirvCompilation, Naga>>::Context> + ReflectShader
type Output = impl CompileShader<<MSL as FromCompilation<SpirvCompilation, Naga>>::Target, Options = <MSL as FromCompilation<SpirvCompilation, Naga>>::Options, Context = <MSL as FromCompilation<SpirvCompilation, Naga>>::Context> + ReflectShader
The output type after conversion.
source§fn from_compilation(
compile: SpirvCompilation,
) -> Result<CompilerBackend<Self::Output>, ShaderReflectError>
fn from_compilation( compile: SpirvCompilation, ) -> Result<CompilerBackend<Self::Output>, ShaderReflectError>
Tries to convert the input object into an object ready for compilation.
source§impl FromCompilation<SpirvCompilation, Naga> for SPIRV
impl FromCompilation<SpirvCompilation, Naga> for SPIRV
source§type Options = NagaSpirvOptions
type Options = NagaSpirvOptions
Options provided to the compiler.
source§type Context = NagaSpirvContext
type Context = NagaSpirvContext
Additional context returned by the compiler after compilation.
source§type Output = impl CompileShader<<SPIRV as FromCompilation<SpirvCompilation, Naga>>::Target, Options = <SPIRV as FromCompilation<SpirvCompilation, Naga>>::Options, Context = <SPIRV as FromCompilation<SpirvCompilation, Naga>>::Context> + ReflectShader
type Output = impl CompileShader<<SPIRV as FromCompilation<SpirvCompilation, Naga>>::Target, Options = <SPIRV as FromCompilation<SpirvCompilation, Naga>>::Options, Context = <SPIRV as FromCompilation<SpirvCompilation, Naga>>::Context> + ReflectShader
The output type after conversion.
source§fn from_compilation(
compile: SpirvCompilation,
) -> Result<CompilerBackend<Self::Output>, ShaderReflectError>
fn from_compilation( compile: SpirvCompilation, ) -> Result<CompilerBackend<Self::Output>, ShaderReflectError>
Tries to convert the input object into an object ready for compilation.
source§impl FromCompilation<SpirvCompilation, Naga> for WGSL
impl FromCompilation<SpirvCompilation, Naga> for WGSL
source§type Options = NagaLoweringOptions
type Options = NagaLoweringOptions
Options provided to the compiler.
source§type Context = NagaWgslContext
type Context = NagaWgslContext
Additional context returned by the compiler after compilation.
source§type Output = impl CompileShader<<WGSL as FromCompilation<SpirvCompilation, Naga>>::Target, Options = <WGSL as FromCompilation<SpirvCompilation, Naga>>::Options, Context = <WGSL as FromCompilation<SpirvCompilation, Naga>>::Context> + ReflectShader
type Output = impl CompileShader<<WGSL as FromCompilation<SpirvCompilation, Naga>>::Target, Options = <WGSL as FromCompilation<SpirvCompilation, Naga>>::Options, Context = <WGSL as FromCompilation<SpirvCompilation, Naga>>::Context> + ReflectShader
The output type after conversion.
source§fn from_compilation(
compile: SpirvCompilation,
) -> Result<CompilerBackend<Self::Output>, ShaderReflectError>
fn from_compilation( compile: SpirvCompilation, ) -> Result<CompilerBackend<Self::Output>, ShaderReflectError>
Tries to convert the input object into an object ready for compilation.
source§impl FromCompilation<SpirvCompilation, SpirvCross> for GLSL
impl FromCompilation<SpirvCompilation, SpirvCross> for GLSL
source§type Options = GlslVersion
type Options = GlslVersion
Options provided to the compiler.
source§type Context = CrossGlslContext
type Context = CrossGlslContext
Additional context returned by the compiler after compilation.
source§type Output = impl CompileShader<<GLSL as FromCompilation<SpirvCompilation, SpirvCross>>::Target, Options = GlslVersion, Context = <GLSL as FromCompilation<SpirvCompilation, SpirvCross>>::Context> + ReflectShader
type Output = impl CompileShader<<GLSL as FromCompilation<SpirvCompilation, SpirvCross>>::Target, Options = GlslVersion, Context = <GLSL as FromCompilation<SpirvCompilation, SpirvCross>>::Context> + ReflectShader
The output type after conversion.
source§fn from_compilation(
compile: SpirvCompilation,
) -> Result<CompilerBackend<Self::Output>, ShaderReflectError>
fn from_compilation( compile: SpirvCompilation, ) -> Result<CompilerBackend<Self::Output>, ShaderReflectError>
Tries to convert the input object into an object ready for compilation.
source§impl FromCompilation<SpirvCompilation, SpirvCross> for HLSL
impl FromCompilation<SpirvCompilation, SpirvCross> for HLSL
source§type Options = Option<HlslShaderModel>
type Options = Option<HlslShaderModel>
Options provided to the compiler.
source§type Context = CrossHlslContext
type Context = CrossHlslContext
Additional context returned by the compiler after compilation.
source§type Output = impl CompileShader<<HLSL as FromCompilation<SpirvCompilation, SpirvCross>>::Target, Options = <HLSL as FromCompilation<SpirvCompilation, SpirvCross>>::Options, Context = <HLSL as FromCompilation<SpirvCompilation, SpirvCross>>::Context> + ReflectShader
type Output = impl CompileShader<<HLSL as FromCompilation<SpirvCompilation, SpirvCross>>::Target, Options = <HLSL as FromCompilation<SpirvCompilation, SpirvCross>>::Options, Context = <HLSL as FromCompilation<SpirvCompilation, SpirvCross>>::Context> + ReflectShader
The output type after conversion.
source§fn from_compilation(
compile: SpirvCompilation,
) -> Result<CompilerBackend<Self::Output>, ShaderReflectError>
fn from_compilation( compile: SpirvCompilation, ) -> Result<CompilerBackend<Self::Output>, ShaderReflectError>
Tries to convert the input object into an object ready for compilation.
source§impl FromCompilation<SpirvCompilation, SpirvCross> for MSL
impl FromCompilation<SpirvCompilation, SpirvCross> for MSL
source§type Options = Option<MslVersion>
type Options = Option<MslVersion>
Options provided to the compiler.
source§type Context = CrossMslContext
type Context = CrossMslContext
Additional context returned by the compiler after compilation.
source§type Output = impl CompileShader<<MSL as FromCompilation<SpirvCompilation, SpirvCross>>::Target, Options = <MSL as FromCompilation<SpirvCompilation, SpirvCross>>::Options, Context = <MSL as FromCompilation<SpirvCompilation, SpirvCross>>::Context> + ReflectShader
type Output = impl CompileShader<<MSL as FromCompilation<SpirvCompilation, SpirvCross>>::Target, Options = <MSL as FromCompilation<SpirvCompilation, SpirvCross>>::Options, Context = <MSL as FromCompilation<SpirvCompilation, SpirvCross>>::Context> + ReflectShader
The output type after conversion.
source§fn from_compilation(
compile: SpirvCompilation,
) -> Result<CompilerBackend<Self::Output>, ShaderReflectError>
fn from_compilation( compile: SpirvCompilation, ) -> Result<CompilerBackend<Self::Output>, ShaderReflectError>
Tries to convert the input object into an object ready for compilation.
source§impl FromCompilation<SpirvCompilation, SpirvCross> for SPIRV
impl FromCompilation<SpirvCompilation, SpirvCross> for SPIRV
source§type Output = impl CompileShader<<SPIRV as FromCompilation<SpirvCompilation, SpirvCross>>::Target, Options = <SPIRV as FromCompilation<SpirvCompilation, SpirvCross>>::Options, Context = <SPIRV as FromCompilation<SpirvCompilation, SpirvCross>>::Context> + ReflectShader
type Output = impl CompileShader<<SPIRV as FromCompilation<SpirvCompilation, SpirvCross>>::Target, Options = <SPIRV as FromCompilation<SpirvCompilation, SpirvCross>>::Options, Context = <SPIRV as FromCompilation<SpirvCompilation, SpirvCross>>::Context> + ReflectShader
The output type after conversion.
source§fn from_compilation(
compile: SpirvCompilation,
) -> Result<CompilerBackend<Self::Output>, ShaderReflectError>
fn from_compilation( compile: SpirvCompilation, ) -> Result<CompilerBackend<Self::Output>, ShaderReflectError>
Tries to convert the input object into an object ready for compilation.
source§impl Serialize for SpirvCompilation
impl Serialize for SpirvCompilation
source§impl ShaderInputCompiler<SpirvCompilation> for Glslang
impl ShaderInputCompiler<SpirvCompilation> for Glslang
source§fn compile(
source: &ShaderSource,
) -> Result<SpirvCompilation, ShaderCompileError>
fn compile( source: &ShaderSource, ) -> Result<SpirvCompilation, ShaderCompileError>
Compile the input shader source file into a compilation unit.
source§impl ShaderReflectObject for SpirvCompilation
impl ShaderReflectObject for SpirvCompilation
Marker trait for types that are the reflectable outputs of a shader compilation.
source§impl TryFrom<&ShaderSource> for SpirvCompilation
impl TryFrom<&ShaderSource> for SpirvCompilation
source§fn try_from(source: &ShaderSource) -> Result<Self, Self::Error>
fn try_from(source: &ShaderSource) -> Result<Self, Self::Error>
Tries to compile SPIR-V from the provided shader source.
source§type Error = ShaderCompileError
type Error = ShaderCompileError
The type returned in the event of a conversion error.
Auto Trait Implementations§
impl Freeze for SpirvCompilation
impl RefUnwindSafe for SpirvCompilation
impl Send for SpirvCompilation
impl Sync for SpirvCompilation
impl Unpin for SpirvCompilation
impl UnwindSafe for SpirvCompilation
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit)