Struct librashader_reflect::back::targets::MSL
source · pub struct MSL;Expand description
Shader compiler target for MSL.
Trait Implementations§
source§impl FromCompilation<SpirvCompilation, Naga> for MSL
impl FromCompilation<SpirvCompilation, Naga> for MSL
§type Context = NagaMslContext
type Context = NagaMslContext
Additional context returned by the compiler after compilation.
§type Output = impl CompileShader<<MSL as FromCompilation<SpirvCompilation, Naga>>::Target, Options = <MSL as FromCompilation<SpirvCompilation, Naga>>::Options, Context = <MSL as FromCompilation<SpirvCompilation, Naga>>::Context> + ReflectShader
type Output = impl CompileShader<<MSL as FromCompilation<SpirvCompilation, Naga>>::Target, Options = <MSL as FromCompilation<SpirvCompilation, Naga>>::Options, Context = <MSL as FromCompilation<SpirvCompilation, Naga>>::Context> + ReflectShader
The output type after conversion.
source§fn from_compilation(
compile: SpirvCompilation
) -> Result<CompilerBackend<Self::Output>, ShaderReflectError>
fn from_compilation( compile: SpirvCompilation ) -> Result<CompilerBackend<Self::Output>, ShaderReflectError>
Tries to convert the input object into an object ready for compilation.
source§impl FromCompilation<SpirvCompilation, SpirvCross> for MSL
impl FromCompilation<SpirvCompilation, SpirvCross> for MSL
§type Context = CrossMslContext
type Context = CrossMslContext
Additional context returned by the compiler after compilation.
§type Output = impl CompileShader<<MSL as FromCompilation<SpirvCompilation, SpirvCross>>::Target, Options = <MSL as FromCompilation<SpirvCompilation, SpirvCross>>::Options, Context = <MSL as FromCompilation<SpirvCompilation, SpirvCross>>::Context> + ReflectShader
type Output = impl CompileShader<<MSL as FromCompilation<SpirvCompilation, SpirvCross>>::Target, Options = <MSL as FromCompilation<SpirvCompilation, SpirvCross>>::Options, Context = <MSL as FromCompilation<SpirvCompilation, SpirvCross>>::Context> + ReflectShader
The output type after conversion.
source§fn from_compilation(
compile: SpirvCompilation
) -> Result<CompilerBackend<Self::Output>, ShaderReflectError>
fn from_compilation( compile: SpirvCompilation ) -> Result<CompilerBackend<Self::Output>, ShaderReflectError>
Tries to convert the input object into an object ready for compilation.
Auto Trait Implementations§
impl RefUnwindSafe for MSL
impl Send for MSL
impl Sync for MSL
impl Unpin for MSL
impl UnwindSafe for MSL
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CompilePresetTarget for Twhere
T: OutputTarget,
impl<T> CompilePresetTarget for Twhere
T: OutputTarget,
source§fn compile_preset_passes<I, R, E>(
passes: Vec<ShaderPassConfig>,
textures: &[TextureConfig]
) -> Result<(Vec<ShaderPassArtifact<<Self as FromCompilation<I, R>>::Output>>, ShaderSemantics), E>where
I: ShaderReflectObject,
Self: Sized + FromCompilation<I, R>,
I::Compiler: ShaderInputCompiler<I>,
E: From<PreprocessError> + From<ShaderReflectError> + From<ShaderCompileError>,
fn compile_preset_passes<I, R, E>(
passes: Vec<ShaderPassConfig>,
textures: &[TextureConfig]
) -> Result<(Vec<ShaderPassArtifact<<Self as FromCompilation<I, R>>::Output>>, ShaderSemantics), E>where
I: ShaderReflectObject,
Self: Sized + FromCompilation<I, R>,
I::Compiler: ShaderInputCompiler<I>,
E: From<PreprocessError> + From<ShaderReflectError> + From<ShaderCompileError>,
Compile passes of a shader preset given the applicable
shader output target, compilation type, and resulting error.