Expand description

Shader semantics and reflection information.

Structs§

  • Reflection metadata about the various bindings for this shader.
  • The pipeline stage for which a uniform is bound.
  • Reflection information for the Uniform Buffer or Push Constant Block
  • The offset of a uniform member.
  • A unit of unique or indexed semantic.
  • Reflection information about a shader.
  • The runtime provided maps of uniform and texture variables to filter chain semantics.
  • Reflection information about texture samplers.
  • Reflection information about a texture size uniform variable.
  • Reflection information about a non-texture related uniform variable.

Enums§

Constants§

Traits§