pub enum UniformSemantic {
Unique(Semantic<UniqueSemantics, ()>),
Texture(Semantic<TextureSemantics>),
}Expand description
Semantic assignment of a shader uniform to filter chain semantics.
Variants§
Unique(Semantic<UniqueSemantics, ()>)
A unique semantic.
Texture(Semantic<TextureSemantics>)
A texture related semantic.
Trait Implementations§
source§impl Clone for UniformSemantic
impl Clone for UniformSemantic
source§fn clone(&self) -> UniformSemantic
fn clone(&self) -> UniformSemantic
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more