pub struct GlslangCompilation { /* private fields */ }
Expand description

A reflectable shader compilation via glslang (shaderc).

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impl GlslangCompilation

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pub fn compile(source: &ShaderSource) -> Result<Self, ShaderCompileError>

Tries to compile SPIR-V from the provided shader source.

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impl Clone for GlslangCompilation

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fn clone(&self) -> GlslangCompilation

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GlslangCompilation

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for GlslangCompilation

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl FromCompilation<GlslangCompilation> for GLSL

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type Target = GLSL

The target that the transformed object is expected to compile for.
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type Options = Version

Options provided to the compiler.
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type Context = CrossGlslContext

Additional context returned by the compiler after compilation.
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type Output = impl CompileShader<<GLSL as FromCompilation<GlslangCompilation>>::Target, Options = Version, Context = <GLSL as FromCompilation<GlslangCompilation>>::Context> + ReflectShader

The output type after conversion.
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fn from_compilation( compile: GlslangCompilation ) -> Result<CompilerBackend<Self::Output>, ShaderReflectError>

Tries to convert the input object into an object ready for compilation.
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impl FromCompilation<GlslangCompilation> for HLSL

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type Target = HLSL

The target that the transformed object is expected to compile for.
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type Options = Option<ShaderModel>

Options provided to the compiler.
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type Context = CrossHlslContext

Additional context returned by the compiler after compilation.
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type Output = impl CompileShader<<HLSL as FromCompilation<GlslangCompilation>>::Target, Options = <HLSL as FromCompilation<GlslangCompilation>>::Options, Context = <HLSL as FromCompilation<GlslangCompilation>>::Context> + ReflectShader

The output type after conversion.
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fn from_compilation( compile: GlslangCompilation ) -> Result<CompilerBackend<Self::Output>, ShaderReflectError>

Tries to convert the input object into an object ready for compilation.
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impl FromCompilation<GlslangCompilation> for SPIRV

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type Target = SPIRV

The target that the transformed object is expected to compile for.
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type Options = Option<()>

Options provided to the compiler.
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type Context = ()

Additional context returned by the compiler after compilation.
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type Output = impl CompileShader<<SPIRV as FromCompilation<GlslangCompilation>>::Target, Options = <SPIRV as FromCompilation<GlslangCompilation>>::Options, Context = <SPIRV as FromCompilation<GlslangCompilation>>::Context> + ReflectShader

The output type after conversion.
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fn from_compilation( compile: GlslangCompilation ) -> Result<CompilerBackend<Self::Output>, ShaderReflectError>

Tries to convert the input object into an object ready for compilation.
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impl Serialize for GlslangCompilation

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl TryFrom<&ShaderSource> for GlslangCompilation

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fn try_from(source: &ShaderSource) -> Result<Self, Self::Error>

Tries to compile SPIR-V from the provided shader source.

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type Error = ShaderCompileError

The type returned in the event of a conversion error.

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

const: unstable · source§

fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

const: unstable · source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ShaderCompilation for Twhere T: for<'a> TryFrom<&'a ShaderSource, Error = ShaderCompileError>,

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fn compile(source: &ShaderSource) -> Result<T, ShaderCompileError>

Compile the input shader source file into a compilation unit.
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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
const: unstable · source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
const: unstable · source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for Twhere T: for<'de> Deserialize<'de>,