Struct librashader_common::Viewport
source · pub struct Viewport<'a, T> {
pub x: f32,
pub y: f32,
pub mvp: Option<&'a [f32; 16]>,
pub output: T,
}
Expand description
The rendering output of a filter chain.
Fields§
§x: f32
The x offset to start rendering from.
y: f32
The y offset to begin rendering from.
mvp: Option<&'a [f32; 16]>
An optional pointer to an MVP to use when rendering to the viewport.
output: T
The output handle to render the final image to.
Auto Trait Implementations§
impl<'a, T> RefUnwindSafe for Viewport<'a, T>where
T: RefUnwindSafe,
impl<'a, T> Send for Viewport<'a, T>where
T: Send,
impl<'a, T> Sync for Viewport<'a, T>where
T: Sync,
impl<'a, T> Unpin for Viewport<'a, T>where
T: Unpin,
impl<'a, T> UnwindSafe for Viewport<'a, T>where
T: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more