Struct libpobsd::db::game_filer::GameFilter

source ·
pub struct GameFilter {
    pub name: Option<String>,
    pub engine: Option<String>,
    pub runtime: Option<String>,
    pub genre: Option<String>,
    pub tag: Option<String>,
    pub year: Option<String>,
    pub dev: Option<String>,
    pub publi: Option<String>,
    pub status: Option<Status>,
}
Expand description

Allows for easy game filtering based on field values.

Fields§

§name: Option<String>

The name of the game.

§engine: Option<String>

The engine used by the game.

§runtime: Option<String>

The executable in the package.

§genre: Option<String>

A vector of genres associated with the game.

§tag: Option<String>

A vector of tags associated with the game.

§year: Option<String>

Released year (can be text such as “early access”.

§dev: Option<String>

Developer.

§publi: Option<String>

Publisher.

§status: Option<Status>

When tested on -current.

Implementations§

source§

impl GameFilter

source

pub fn new( name: Option<String>, engine: Option<String>, runtime: Option<String>, genre: Option<String>, tag: Option<String>, year: Option<String>, dev: Option<String>, publi: Option<String>, status: Option<Status> ) -> Self

Create a new GameFilter.

source

pub fn set_name(&mut self, value: &str) -> &mut Self

Sets the value of the field on which the filtering will be done.

source

pub fn set_engine(&mut self, value: &str) -> &mut Self

Sets the value of the field on which the filtering will be done.

source

pub fn set_runtime(&mut self, value: &str) -> &mut Self

Sets the value of the field on which the filtering will be done.

source

pub fn set_genre(&mut self, value: &str) -> &mut Self

Sets the value of the field on which the filtering will be done.

source

pub fn set_tag(&mut self, value: &str) -> &mut Self

Sets the value of the field on which the filtering will be done.

source

pub fn set_year(&mut self, value: &str) -> &mut Self

Sets the value of the field on which the filtering will be done.

source

pub fn set_dev(&mut self, value: &str) -> &mut Self

Sets the value of the field on which the filtering will be done.

source

pub fn set_publi(&mut self, value: &str) -> &mut Self

Sets the value of the field on which the filtering will be done.

source

pub fn set_status<T: AsRef<Status>>(&mut self, status: T) -> &mut Self

Set the status field on which the filtering will be done. It takes a crate::GameStatus or Status as argument.

source

pub fn check_game<T: AsRef<Game>>( &self, game: T, search_type: &SearchType ) -> bool

Check if a given Game matches the filtering rules.

source

pub fn filter_games<T: AsRef<Game>>( &self, games: Vec<T>, search_type: &SearchType ) -> Vec<T>

Filter a vector of Game based on the filtering rules.

source

pub fn is_empty(&self) -> bool

Check if at least one field of the GameFilter is different from None.

Trait Implementations§

source§

impl Clone for GameFilter

source§

fn clone(&self) -> GameFilter

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for GameFilter

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl Default for GameFilter

source§

fn default() -> GameFilter

Returns the “default value” for a type. Read more
source§

impl<'de> Deserialize<'de> for GameFilter

source§

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
source§

impl PartialEq for GameFilter

source§

fn eq(&self, other: &GameFilter) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl Serialize for GameFilter

source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
source§

impl Eq for GameFilter

source§

impl StructuralPartialEq for GameFilter

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,