Struct libosu::Beatmap [−][src]
pub struct Beatmap { pub version: u32, pub audio_filename: String, pub audio_leadin: u32, pub preview_time: u32, pub countdown: bool, pub sample_set: SampleSet, pub stack_leniency: f64, pub mode: Mode, pub letterbox_in_breaks: bool, pub widescreen_storyboard: bool, pub difficulty: Difficulty, pub bookmarks: Vec<i32>, pub distance_spacing: f64, pub beat_divisor: u8, pub grid_size: u8, pub timeline_zoom: f64, pub title: String, pub title_unicode: String, pub artist: String, pub artist_unicode: String, pub creator: String, pub difficulty_name: String, pub source: String, pub tags: Vec<String>, pub beatmap_id: i32, pub beatmap_set_id: i32, pub colors: Vec<Color>, pub hit_objects: BTreeSet<HitObject>, pub timing_points: Vec<TimingPoint>, }
Represents a single beatmap.
Fields
version: u32
The osu! file format being used
audio_filename: String
The name of the audio file to use, relative to the beatmap file.
audio_leadin: u32
The amount of time (in milliseconds) added before the audio file begins playing. Useful for audio files that begin immediately.
preview_time: u32
When (in milliseconds) the audio file should begin playing when selected in the song selection menu.
countdown: bool
Whether or not to show the countdown
sample_set: SampleSet
The default sample set for hit objects which don't have a custom override.
stack_leniency: f64
Leniency for stacked objects.
mode: Mode
The game mode (standard, taiko, catch the beat, mania).
letterbox_in_breaks: bool
Whether or not to show black borders during breaks.
widescreen_storyboard: bool
TODO: unknown field
difficulty: Difficulty
An instance of the difficulty settings.
bookmarks: Vec<i32>
Bookmarks in the editor
distance_spacing: f64
The last setting used for distance spacing.
beat_divisor: u8
The last setting used for beat divisor
grid_size: u8
The last setting used for grid size
timeline_zoom: f64
The last setting used for timeline zoom
title: String
The title of the song (ASCII only).
title_unicode: String
The title of the song (UTF-8).
artist: String
The artist of the song (ASCII only).
artist_unicode: String
The artist of the song (UTF-8).
creator: String
The creator of the mapset.
difficulty_name: String
The name of the difficulty.
source: String
Optional source.
Optional tags.
beatmap_id: i32
The beatmap ID on Bancho.
beatmap_set_id: i32
The beatmap set ID on Bancho.
colors: Vec<Color>
Overridden combo colors.
hit_objects: BTreeSet<HitObject>
The set of hit objects.
timing_points: Vec<TimingPoint>
The set of timing points.
Methods
impl Beatmap
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impl Beatmap
pub fn locate_timing_point(
&self,
time: impl Into<TimeLocation>
) -> Option<TimingPoint>
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pub fn locate_timing_point(
&self,
time: impl Into<TimeLocation>
) -> Option<TimingPoint>
Returns the timing point associated with the timing section to which the given time belongs.`
pub fn locate_hitobject(
&self,
time: impl Into<TimeLocation>
) -> Option<HitObject>
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pub fn locate_hitobject(
&self,
time: impl Into<TimeLocation>
) -> Option<HitObject>
Returns the hitobject located at the given time.
pub fn set_hitsound(
&mut self,
time: impl Into<TimeLocation>,
hitsound: &Hitsound
)
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pub fn set_hitsound(
&mut self,
time: impl Into<TimeLocation>,
hitsound: &Hitsound
)
Set a hitsound at the given time.
pub fn get_hitobjects(&self) -> Vec<HitObject>
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pub fn get_hitobjects(&self) -> Vec<HitObject>
Get a list of all hit objects.
pub fn get_hitsounds(&self) -> Result<Vec<(i32, Hitsound)>, Error>
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pub fn get_hitsounds(&self) -> Result<Vec<(i32, Hitsound)>, Error>
Returns a list of this beatmap's hitsounds.
This will also return hitsounds that occur on parts of objects, for example on slider bodies or slider ends. If a hitsound occurs on a spinner, the only "sound" that's counted is the moment that the spinner ends.
impl Beatmap
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impl Beatmap
pub fn from_osz(
input: impl AsRef<str>
) -> Result<Beatmap, Error>
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pub fn from_osz(
input: impl AsRef<str>
) -> Result<Beatmap, Error>
Creates a Beatmap from the *.osz format
pub fn as_osz(&self) -> Result<String, Error>
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pub fn as_osz(&self) -> Result<String, Error>
Serializes this Beatmap into the *.osz format.
Trait Implementations
impl Debug for Beatmap
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impl Debug for Beatmap
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Default for Beatmap
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impl Default for Beatmap
impl Serialize for Beatmap
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impl Serialize for Beatmap