Struct loadorder::GameSettings
[−]
[src]
pub struct GameSettings { /* fields omitted */ }
Methods
impl GameSettings[src]
fn with_local_path(
game_id: GameId,
game_path: &Path,
local_path: &Path
) -> Result<GameSettings, Error>[src]
game_id: GameId,
game_path: &Path,
local_path: &Path
) -> Result<GameSettings, Error>
fn id(&self) -> GameId[src]
fn load_order_method(&self) -> LoadOrderMethod[src]
fn into_load_order(self) -> Box<WritableLoadOrder>[src]
fn master_file(&self) -> &'static str[src]
fn implicitly_active_plugins(&self) -> &[String][src]
fn is_implicitly_active(&self, plugin: &str) -> bool[src]
fn plugins_directory(&self) -> PathBuf[src]
fn active_plugins_file(&self) -> &PathBuf[src]
fn load_order_file(&self) -> Option<&PathBuf>[src]
Trait Implementations
impl Clone for GameSettings[src]
fn clone(&self) -> GameSettings[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl Eq for GameSettings[src]
impl PartialEq for GameSettings[src]
fn eq(&self, __arg_0: &GameSettings) -> bool[src]
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, __arg_0: &GameSettings) -> bool[src]
This method tests for !=.
impl Hash for GameSettings[src]
fn hash<__H: Hasher>(&self, __arg_0: &mut __H)[src]
Feeds this value into the given [Hasher]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher]. Read more