b2EdgeShape

Struct b2EdgeShape 

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pub struct b2EdgeShape { /* private fields */ }
Expand description

A line segment (edge) shape. These can be connected in chains or loops to other edge shapes. Edges created independently are two-sided and do no provide smooth movement across junctions.

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impl b2EdgeShape

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pub fn new() -> impl New<Output = Self>

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pub unsafe fn Clone( self: &b2EdgeShape, allocator: *mut b2BlockAllocator, ) -> *mut b2Shape

Implement b2Shape.

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pub fn GetChildCount(self: &b2EdgeShape) -> c_int

@see b2Shape::GetChildCount

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pub fn TestPoint( self: &b2EdgeShape, transform: &b2Transform, p: &b2Vec2, ) -> bool

@see b2Shape::TestPoint

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pub unsafe fn ComputeDistance( self: &b2EdgeShape, xf: &b2Transform, p: &b2Vec2, distance: *mut f32, normal: *mut b2Vec2, childIndex: c_int, )

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pub unsafe fn RayCast( self: &b2EdgeShape, output: *mut b2RayCastOutput, input: &b2RayCastInput, transform: &b2Transform, childIndex: c_int, ) -> bool

Implement b2Shape.

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pub unsafe fn ComputeAABB( self: &b2EdgeShape, aabb: *mut b2AABB, transform: &b2Transform, childIndex: c_int, )

@see b2Shape::ComputeAABB

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pub unsafe fn ComputeMass( self: &b2EdgeShape, massData: *mut b2MassData, density: f32, )

@see b2Shape::ComputeMass

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impl b2EdgeShape

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pub fn SetOneSided( self: Pin<&mut Self>, v0: &b2Vec2, v1: &b2Vec2, v2: &b2Vec2, v3: &b2Vec2, )

Set this as a part of a sequence. Vertex v0 precedes the edge and vertex v3 follows. These extra vertices are used to provide smooth movement across junctions. This also makes the collision one-sided. The edge normal points to the right looking from v1 to v2.

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pub fn SetTwoSided(self: Pin<&mut Self>, v1: &b2Vec2, v2: &b2Vec2)

Set this as an isolated edge. Collision is two-sided.

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impl AsRef<b2Shape> for b2EdgeShape

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fn as_ref(self: &b2EdgeShape) -> &b2Shape

Converts this type into a shared reference of the (usually inferred) input type.
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impl CopyNew for b2EdgeShape

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unsafe fn copy_new( other: &b2EdgeShape, this: Pin<&mut MaybeUninit<b2EdgeShape>>, )

Synthesized copy constructor.

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impl Drop for b2EdgeShape

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fn drop(self: &mut b2EdgeShape)

Synthesized destructor.

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impl ExternType for b2EdgeShape

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type Id = (b, _2, E, d, g, e, S, h, a, p, e)

A type-level representation of the type’s C++ namespace and type name. Read more
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type Kind = Opaque

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impl MakeCppStorage for b2EdgeShape

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unsafe fn allocate_uninitialized_cpp_storage() -> *mut b2EdgeShape

Allocates heap space for this type in C++ and return a pointer to that space, but do not initialize that space (i.e. do not yet call a constructor). Read more
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unsafe fn free_uninitialized_cpp_storage(arg0: *mut b2EdgeShape)

Frees a C++ allocation which has not yet had a constructor called. Read more
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impl SharedPtrTarget for b2EdgeShape

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impl UniquePtrTarget for b2EdgeShape

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impl WeakPtrTarget for b2EdgeShape

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.