b2ParticleFlag

Enum b2ParticleFlag 

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#[repr(u32)]
pub enum b2ParticleFlag {
Show 18 variants b2_waterParticle = 0, b2_zombieParticle = 2, b2_wallParticle = 4, b2_springParticle = 8, b2_elasticParticle = 16, b2_viscousParticle = 32, b2_powderParticle = 64, b2_tensileParticle = 128, b2_colorMixingParticle = 256, b2_destructionListenerParticle = 512, b2_barrierParticle = 1_024, b2_staticPressureParticle = 2_048, b2_reactiveParticle = 4_096, b2_repulsiveParticle = 8_192, b2_fixtureContactListenerParticle = 16_384, b2_particleContactListenerParticle = 32_768, b2_fixtureContactFilterParticle = 65_536, b2_particleContactFilterParticle = 131_072,
}
Expand description

The particle type. Can be combined with the | operator.

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b2_waterParticle = 0

Water particle.

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b2_zombieParticle = 2

Removed after next simulation step.

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b2_wallParticle = 4

Zero velocity.

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b2_springParticle = 8

With restitution from stretching.

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b2_elasticParticle = 16

With restitution from deformation.

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b2_viscousParticle = 32

With viscosity.

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b2_powderParticle = 64

Without isotropic pressure.

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b2_tensileParticle = 128

With surface tension.

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b2_colorMixingParticle = 256

Mix color between contacting particles.

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b2_destructionListenerParticle = 512

Call b2DestructionListener on destruction.

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b2_barrierParticle = 1_024

Prevents other particles from leaking.

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b2_staticPressureParticle = 2_048

Less compressibility.

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b2_reactiveParticle = 4_096

Makes pairs or triads with other particles.

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b2_repulsiveParticle = 8_192

With high repulsive force.

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b2_fixtureContactListenerParticle = 16_384

Call b2ContactListener when this particle is about to interact with a rigid body or stops interacting with a rigid body. This results in an expensive operation compared to using b2_fixtureContactFilterParticle to detect collisions between particles.

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b2_particleContactListenerParticle = 32_768

Call b2ContactListener when this particle is about to interact with another particle or stops interacting with another particle. This results in an expensive operation compared to using b2_particleContactFilterParticle to detect collisions between particles.

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b2_fixtureContactFilterParticle = 65_536

Call b2ContactFilter when this particle interacts with rigid bodies.

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b2_particleContactFilterParticle = 131_072

Call b2ContactFilter when this particle interacts with other particles.

Trait Implementations§

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impl Clone for b2ParticleFlag

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fn clone(&self) -> b2ParticleFlag

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl ExternType for b2ParticleFlag

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type Id = (b, _2, P, a, r, t, i, c, l, e, F, l, a, g)

A type-level representation of the type’s C++ namespace and type name. Read more
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type Kind = Trivial

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impl Hash for b2ParticleFlag

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for b2ParticleFlag

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fn eq(&self, other: &b2ParticleFlag) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for b2ParticleFlag

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impl SharedPtrTarget for b2ParticleFlag

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impl StructuralPartialEq for b2ParticleFlag

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impl UniquePtrTarget for b2ParticleFlag

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impl VectorElement for b2ParticleFlag

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impl WeakPtrTarget for b2ParticleFlag

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithinBoxTrivial for T
where T: ExternType<Kind = Trivial> + Unpin,

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fn within_box(self) -> Pin<Box<T>>

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impl<T> WithinUniquePtrTrivial for T
where T: UniquePtrTarget + ExternType<Kind = Trivial> + Unpin,